Ahead of Hollow Knight: Silksong’s Sea of Sorrow expansion, Team Cherry have gotten their Traditional Chinese and German translation ducks in a row

Ahead of Hollow Knight: Silksong’s Sea of Sorrow expansion, Team Cherry have gotten their Traditional Chinese and German translation ducks in a row


Hollow Knight: Silksong devs Team Cherry have put out what they’re aiming to be the “last significant update” prior to the Metroidvania’s first major expansion, Sea of Sorrow, arriving at some point this year. As with a fair few of Skong’s post-launch patches, it’s largely focused on translations.

As detailed in the notes for Patch 5, which is already live for us PC folks, Silksong’s now got a Traditional Chinese translation. It’s been put together by a translator going by craft/indienova, who’s worked with Silksong Simplified Chinese translators Team Cart Fix to deliver something that lore accurate and consistent with the latter translators’ work.

Meanwhile, Silksong’s German script has had a once over and “received significant updates” from original Hollow Knight translator Tobias Gut, with the main focus being “clarifying narrative elements to better align with the English intent” and making sure the Skong translation meshes with the first game.

The rest’s mainly bug fixes, so here it is in list form:

  • Allowed Silk Soar through top scene exits.
  • Fixed various instances of specific enemies being able to get stuck out of bounds.
  • Fixed various instances of Hornet being able to be pulled out of bounds by enemies.
  • Fixed Last Judge’s death explosion doing 3 damage (now 2).
  • Magma Bell now protects against all fire-type explosions.
  • Fixed another instance of Shrine Guardian Seth being able to push Hornet through a wall.
  • Fixed an instance of Lace (Cradle) getting out of bounds. Also various small fixes to prevent some rare, odd behaviours during the fight.
  • Fixed certain tools unintentionally being down-bounceable in specific instances.
  • Fixed Border Caves bounce-pods giving Silk & Health for certain Crests.
  • Fixed Snitch Pick not doing its 3rd hit of damage when in a memory.
  • Fixed issues with Wood Wasp colliders sometimes lingering longer than intended or not reactivating on respawn.
  • Fixed Choruses in Underworks not playing their full Needolin text.
  • Fixed an instance of Thread Rakers being able to get stuck out of bounds.
  • Savage Beastfly’s summoned minions now die when the boss is killed.
  • Far Fields Savage Beastfly is now stunned when hit by the hanging bomb rock.
  • Fixed an instance of tool quantity not updating correctly when unequipping Shell Satchel.
  • Fixed a rare instance of Lavalugs getting frozen in place.
  • Fixed fast travel unintentionally clearing Hunter focus.
  • Various minor fixes and tweaks.

As of right now, Sea of Sorrow’s not got a concrete release date beyond Team Cherry having said it’s coming this year. However, if this is the last big update ahead of it, the expansion surely can’t be too far off.



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