DLSS 5’s AI generated game “enhancement” has gone down like a lead balloon in the gaming community. But there’s plenty of love out there for the humble Game Boy Advance, a dinky little machine with a 16MHz processor that could barely handle more than 20 polygons on screen. And still, I’d rather play V-Rally 3 on the Game Boy Advance than see another frame of Starfield being butchered by Nvidia’s devisive new tech, that takes infinitely more energy to generate than the twin-AA powered GBA could ever dream of. Maybe we need to consider that less is more.
Cyberpunk 2077 and The Witcher 3 undoubtedly look better with raytracing enabled, and technologies like DLSS and AMD’s FSR have been crucial for achieveing it. But is DLSS 5’s AI filter a step too far?







