Good art generally requires risk-taking and good business is generally risk-averse—sucks for you if you’re trying to make a big budget videogame based on one of the most popular movie series ever made in a relatively niche game genre, but them’s the breaks.
Unless you’re Bit Reactor, of course, then you’re doing just that. Founder Greg Foertsch told PC Gamer associate editor Ted Litchfield in a recent interview that he has Lucasfilm and Respawn to thank.
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You might think Zero Company’s being a Star Wars game would cancel out any skepticism about turn-based tactics, but familiar characters don’t always sell a niche game, even if it’s great. The exceptional Marvel’s Midnight Suns—which Foertsch and many Bit Reactor team members worked on—was a commercial flop upon release despite a cast of comic book all-stars and glowing reviews.







