There are currently three maps in REPO, and each of them offers distinctive visuals, loot, and risk of death. With Swiftoom Academy, McJannek Station, and Headman Manor, players are going to be traveling to some terrifying locations filled with all sorts of monsters, but what exactly can they expect when they arrive at these looting hot spots?
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When it comes to ranking all of the REPO maps, the factors that must be considered are the terms of difficulty and their monster spawns so that players can better understand the sensation of relief when obtaining one of the easier maps, and the sheer dread that occurs when obtaining one of the harder maps.
All monsters can spawn in every map, but the number of which is randomised based on how many levels players have completed.
3
Swiftbroom Academy
A Mostly Flat and Spacious Wizarding Hall for Expensive Valuables
Monster Name |
Monster Level |
---|---|
Apex Predator |
1 |
Gnome |
1 |
Peeper |
1 |
Shadow Child |
1 |
Spewer |
1 |
Animal |
2 |
Banger |
2 |
Bowtie |
2 |
Chef |
2 |
Hidden |
2 |
Mentalist |
2 |
Rugrat |
2 |
Animal |
2 |
Clown |
3 |
Headman |
3 |
Huntsman |
3 |
Reaper |
3 |
Robe |
3 |
Trudge |
3 |
Swiftbroom Academy is the easiest map in REPO for a few reasons, but perhaps the most obvious is the green cauldrons. With these cauldrons, players are able to manipulate the Apex Predator into cooking itself so that players can launch it upwards and kill it, providing a valuable orb, and a lacking duck with a killer bite. Even outside of the cauldron’s use for death, they can be used as launch pads to get players in hard to hard-to-reach places for further loot.

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Speaking of loot, Swiftbroom Academy has a wide selection of exclusive valuables that will easily see players make the Taxman happy. It’s also not difficult to get the loot to the extraction points, as most rooms have double doors to provide spacious entry, and even if players encounter a Clown, Headman, Trudge, or other Level 3 entities, they have plenty of tables and high ground to use as cover until the monster leaves, or the player decides to pick them up with Strength Upgrades and toss them into the small square pits that can be found throughout.
2
McJannek Station
A Fairly Safe, Isolated and Chilling Lab for Looting
Monster Name |
Monster Level |
---|---|
Apex Predator |
1 |
Gnome |
1 |
Peeper |
1 |
Shadow Child |
1 |
Spewer |
1 |
Animal |
2 |
Banger |
2 |
Bowtie |
2 |
Chef |
2 |
Hidden |
2 |
Mentalist |
2 |
Rugrat |
2 |
Animal |
2 |
Clown |
3 |
Headman |
3 |
Huntsman |
3 |
Reaper |
3 |
Robe |
3 |
Trudge |
3 |
McJannek Station doesn’t really become challenging until the later levels, where pits make their way into the map, and now players have to try and navigate large open spaces without falling into holes from the narrow gaps that they must traverse with the C.A.R.T. intact. To make matters worse, these rooms are often filled with Peepers so that players are trapped in a trance and cannot see where the ledge is, along with this hot spot for other monsters like Clowns, Reapers, and Chefs to cause further disruption.

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McJannek Station isn’t too difficult once players know how to navigate, and the special loot found here is rather forgiving when it comes to moving it to the unique and spacious extraction points. With plenty of tables to hide under, encountering the Robe and Trudge is made a tad easier, but the occasional open space room makes for a daring battle and escape against the blind Huntsman, along with the frantically charging Animal and Upscream.
1
Headman Manor
A Claustrophobic Manor with Tight Corridors and Pits
Monster Name |
Monster Level |
---|---|
Apex Predator |
1 |
Gnome |
1 |
Peeper |
1 |
Shadow Child |
1 |
Spewer |
1 |
Animal |
2 |
Banger |
2 |
Bowtie |
2 |
Chef |
2 |
Hidden |
2 |
Mentalist |
2 |
Rugrat |
2 |
Animal |
2 |
Clown |
3 |
Headman |
3 |
Huntsman |
3 |
Reaper |
3 |
Robe |
3 |
Trudge |
3 |
Headman Manor is easily the hardest location in REPO to loot in. Not only is the loot expansive, with grandfather clocks and grand pianos there to add further risk to their valuable status, but the area itself is extremely tight to navigate, filled with winding staircases and long corridors with little room to hide and cower within for the monsters that may be lurking nearby.
Headman Manor is the most dangerous map simply because the monsters that spawn here have so much of an advantage against players, as being trapped in a corridor with a slashing Reaper or a biting Headman is an instant recipe for the death of a Semibot, and trying to safely get loot to the different extraction points is going to be met with savage and unrelenting Gnomes and the occasional stalking Shadow Child.