In The Blood of Dawnwalker, 14th century Europe, still suffering the effects of war and plague, sure looks like the kind of muddy hellhole Geralt would tromp across in The Witcher 3. And its protagonist, the half-vampire Coen, has a similar “almost human but actually something more” vibe to him—a gruff but acceptable monster we need to fight the real villains for us.
When asked if he was comfortable seeing The Blood of Dawnwalker compared to The Witcher 3 by The Game Business, game director Konrad Tomaszkiewicz said he was, “Really comfortable. I feel really confident about our game.”
Article continues below
Those twists are important. In The Blood of Dawnwalker they include a more impactful day/night cycle, with Coen only having access to his full suite of vampire abilities at night. There’s also an element of time pressure—where Cyberpunk 2077 put a chip in your head and said it would kill you if you didn’t get it out, then let you free-roam as much as you wanted, The Blood of Dawnwalker will expect you to snack responsibly from its selection of sidequests. You won’t have time to do everything in a single playthrough.







