I Played 30 Hours of Death Stranding 2 And I Can’t Wait To Do It All Again

I Played 30 Hours of Death Stranding 2 And I Can’t Wait To Do It All Again

My first go-round with Death Stranding was a complicated one.

Longtime fans of Hideo Kojima were salivating at the prospect of the first project coming out of his post-Konami studio. No one knew quite what to expect. Early trailers didn’t help much. Was this just … a delivery game? Were we in store for a Metal Gear Solid 2-like gotcha moment when we played the final product? Not really! It was, in many ways, a “delivery game.” Albeit one wrapped in a narrative and universe that made Metal Gear Solid (samurai President clones and all) seem like a realistic depiction of tactical stealth action by comparison.

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