A former Naughty Dog developer who worked on the first The Last of Us and its sequel has discussed the controversial decision to kill off a major character in The Last of Us: Part II.
Major spoilers for The Last of Us: Part II and the franchise in general follow below.
Heather Cerlan, an environment and texture artist for both The Last of Us games, said on Kiwi Talkz that the studio was “pretty split” on the decision to kill off Joel. “It was controversially internally, too,” she said.
Joel’s death leaked before The Last of Us: Part II was released, creating much hullabaloo online, as fans passionately weighed in on the shocking death of one of the franchise’s core characters.
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