Diablo 4: Lord of Hatred and its subsequent 3.0 update have been live for a few days now, and if there is one thing the community can’t seem to agree on, it’s whether Blizzard’s second attempt at class skill trees is a roaring success or a downgrade from what came before.
Blizzard shocked more than a few Diablo 4 players when it announced in the leadup to Lord of Hatred’s release that the expansion would herald the arrival of all-new skill trees for each class, and that those trees would no longer feature any passive skills. Prior to Lord of Hatred, a large amount of player power came directly from damage-boosting passive skills, making their removal controversial.
Instead, players would have more options to customize their active skills, as well as the ability to invest more points into key skills in order to make them even more powerful. The idea was to make it so the power of a character largely came from gear and the endgame paragon system, rather than selecting the right passive skills in the skill tree.
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