How a trio of Canadian modders stumbled into making an official Die Hard game: ‘I’ve had projects disappear that had 10 times the promise that this did’

How a trio of Canadian modders stumbled into making an official Die Hard game: ‘I’ve had projects disappear that had 10 times the promise that this did’


Weird Weekend

Weird Weekend is our regular weekend feature where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

In the early winter of 2000, Russ Bullock, Bryan Ekman and Jay Holtslander stepped off a flight from frozen Vancouver into the warm Los Angeles sun. The three men, all in their early twenties, had arrived in LA to negotiate a deal with 20th Century Fox to turn an unofficial Half-Life mod into an official Die Hard video game.



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