Subnautica 2 devs say it’s ‘bigger and more polished’ than any of the studio’s previous early access launches

Subnautica 2 devs say it’s ‘bigger and more polished’ than any of the studio’s previous early access launches


On the eve of Subnautica 2’s early access launch, calling it hotly anticipated would be a wild understatement. It’s Steam’s most-wanted game, as over 5 million users have added it to their wishlist in the run-up to launch. The masses yearn for the deep.

Despite the high-stakes hype, Subnautica 2’s developers at Unknown Worlds say they’re confident that they’re setting a new watermark for the studio. In an interview with PC Gamer, Unknown Worlds game design lead Anthony Gallegos and creative media producer Scott MacDonald said Subnautica 2 should be the studio’s most impressive early access launch to date—but they’re just as excited for the dirty work of building out its future updates with the help of community input.

(Image credit: Krafton)

“The game that we’re putting out right now is bigger and more polished than anything the studio’s ever done for a first early access release,” Gallegos said. “But as we go on, we want to have a mix of stuff that’s very polished that we feel very confident in, and other stuff that we’re like, ‘What do you guys think about this? Help us drive this development.'”

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