The First Descendant Players Realized That a High Rate of Fire Can Hurt Your Damage Output

The First Descendant Players Realized That a High Rate of Fire Can Hurt Your Damage Output

Unfortunately, glitches are present in the majority of games, especially the online ones. They can sometimes be exploited to your own benefit (like when we had the Kyle glitch, enabling him to one-shot practically everything) but are usually a hindrance. On the topic of the latter, the players found out that a very high rate of fire can hurt your damage output in The First Descendant.

Like every other online game, The First Descendant has its own bunch of glitches and errors. However, the devs are trying to fix them as much as possible, but some do come through. It has come to our attention that, with the recent addition of Weapon Core Unlock mechanics, it is possible to have a Fire Rate so high that the game glitches and simply ignores some of your shots, reducing your overall damage, or damage-per-magazine, if you will.

“This Game Deletes Your Bullets” A High Fire Rate in The First Descendant Can Hurt Your Overall Damage

As it turns out, a high rate of fire may not necessarily mean high total damage output because of how the game calculates the damage dealt to the target. A thread on Reddit, started by Party_Motor_5640, discusses how weapons with a very high Fire Rate suffer a drop in damage-per-magazine. This has raised concern in the community and Vash Cowaii (who you may know as the crater of the TFD Reactor farming and ETA-0 Shop tracker) made a detailed video, using different Fire Rates and FPS settings, to prove a point.

https://www.youtube.com/watch?v=P_LnpuWLLJY

“As Vash discussed, there are 2 completely separate problems with fire rate: the disappearing bullets bug happens when using a gun at high RPM, and is unrelated to your frame rate/hardware,” explained Prooof. “The FPS issue reduces the effective fire rate that you can achieve, but “ghost bullets” straight up delete your rounds as they are fired and [don’t] apply the damage.”

There has not been any response from Nexon so far, even though some players raised this concern on TFD’s support thread on Discord, where the mods said they would share it with the dev team. Truth be told, this topic is pretty fresh, so it’s too early to expect an answer, but hopefully, we’ll get one soon.

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