I’ve played both native and emulated games on the Nvidia RTX Spark

I’ve played both native and emulated games on the Nvidia RTX Spark


Gaming might only be the third pillar of the ‘who is RTX Spark for?’ foundations, but that doesn’t mean it’s been an afterthought. Especially not when Nvidia’s developer relations team is going out and helping the likes of Remedy make a completely native version of Alan Wake 2—one of the most graphically intensive DX12 games out there—and making it run great on Nvidia’s RTX Spark.

I’ve been playing this native Arm build of Alan Wake 2 on a pre-release version of Microsoft’s Surface Laptop Ultra and, while I’m under careful watch so I don’t go digging around in the settings, the experience is smooth and the game looks great. And crucially I’m not seeing the telltale smearing of text, input lag, and fine detail screwiness that would tell me it’s using a ton of multi frame gen just to get the game running at the 2560 x 1600 resolution I’m playing at. Though I’m confident it is running some level of frame gen in there to get this game running so smoothly on this machine.



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