All Gold medal requirements in IRON NEST: Heavy Turret Simulator

All Gold medal requirements in IRON NEST: Heavy Turret Simulator


Every mission in IRON NEST: Heavy Turret Simulator has a Bronze, a Silver, and a Gold medal that you can earn. To do so, you’ll need to meet certain requirements. Unfortunately, the game doesn’t make the requirements clear, but they can be found from the installation files.

Thankfully, you won’t need to do the hard work, as I have added all of them in this guide.

All medal requirements in IRON NEST: Heavy Turret Simulator

Screenshot by Destructoid

The following tables and sections have all the details you’ll need. The latter missions are more complex, and they have multiple medals for you to earn.

Calibration Fire

Task Bronze Silver Gold
Shots fired equal to or less than Three Two One

Fire and Light

Task Bronze Silver Gold
Shots fired equal to or less than Eight Six Four

Liberation

Task Bronze Silver Gold
Allies Killed equal to or less than Two One Zero
Average accuracy equal to or less than Three One 0.3
Consecutive kill shots equal to or greater than Three Five Six
Requisition spent equal to or less than 100 65 30

Counter-Battery

Task Bronze Silver Gold
Triple kill time window (seconds) 90 or less 45 or more 10 or more
Counter-battery time left (equal to or higher) 100 200 260
Requisition spent (equal to or less than) 100 65 30
Enemies killed equal to or more Six Eight Nine

Iron Road

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Consecutive kill shots equal to or greater than Five 10 20
Kills/Shot ratio equal to or greater than (min. 10 enemies killed) 0.8 1.5 2
Kills without recon Six 11 15

Siege of Cartagena

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Killed enemies equal to or greater than Six 11 15
Kills without recon Six 11 15
Spent requisition equal to or less than 180 100 50

The Gorge

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Consecutive kill shots equal to or greater than Four Seven Ten
Killed enemies equal to or greater than 10 20 30
Kills/Shot ratio equal to or greater than (min. 10 enemies killed) 0.8 1.5 Two

Rock of Gibraltar

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Killed enemies equal to or greater than Zero One Two
Kills without recon Six 11 15
Spent requisition equal to or less than 30 20 10

Dead Reckoning

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Consecutive kill shots equal to or greater than Three Five Six
Killed enemies equal to or greater than Six 11 15
Spent requisition equal to or less than 100 65 30

Fire on Call

Task Bronze Silver Gold
Spent requisition equal to or less than Two One Zero
Killed enemies equal to or greater than 10 20 30
Kills/Shot ratio equal to or greater than (min. 10 enemies killed) 0.8 1.5 2
Kills without recon Six 11 15

High Tide

Task Bronze Silver Gold
Consecutive kill shots equal to or greater than Three Five Six
Triple Kill time window 90 seconds or less 45 seconds or more 10 seconds or more
Average accuracy equal to or less than Three One 0.3
Counter-battery time left equal to or higher Three Five Six

Blind Fire

Task Bronze Silver Gold
Spent requisition equal to or less than 180 100 50
Consecutive kill shots equal to or greater than Three Five Six
Killed enemies equal to or greater than Five 10 20
Kills without recon Six 11 15

Phantom Battery

Task Bronze Silver Gold
Kills without recon Six 11 15
Killed enemies equal to or greater than Six Eight Nine
Average accuracy equal to or less than Three One 0.3
Counter-battery time left equal to or higher 100 200 260

Final Harvest

Task Bronze Silver Gold
Killed allies equal to or less than Two One Zero
Kills without recon Six 11 15
Killed enemies equal to or greater than 10 20 30
Seconds until first shot (equal to or less than) and enemies killed medal requirements 120 80 50

I will be adding the requirements for the two skirmishes and White Shells as I figure them out.



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