Good open-world games are so commonplace nowadays that we take them for granted. The genre is responsible for some of the most incredible technological achievements in all entertainment, and that was already the case in its infancy during the PS2 and Xbox era. Overcoming the restrictions of the hardware to craft groundbreaking masterpieces that delivered a level of freedom that was unprecedented at the time, the classic games that wrote the original open-world blueprint were defined by cohesion, tight campaigns, and focused sandbox design, philosophies that have faded slightly in recent years.
Predating live-service bloat and checklists, most of the first great open-world games are surprisingly fun to revisit, as they are not only charming time capsules but also avoid several pitfalls of modern projects. Describing anything as “perfect” can seem excessive, but these upcoming open-world games came as close as possible to warranting its usage.
- “Classic” is a vague term, so we are going to limit the selection to PS2 and Xbox era games.
- Only games that 100% fit the open-world genre will be included, so no pseudo-releases like Ocarina of Time or the original Legend of Zelda.
- No game is flawless, but these titles were as good as they could have realistically been.
- Everything falls victim to the passage of time, and all PS2 and Xbox games show their age at this point. Therefore, these picks are viewed through the context of their eras.
Shadow of the Colossus
A PS2 Open-World Game So Epic, It Is Still Awe-Inspiring Decades Later
Shadow of the Colossus is brilliant, and its only notable flaw is the PS2 itself. SCE Japan achieved a technological miracle to get this game running on the hardware, but the performance is still far from ideal; consequently, the PS3 remaster and the PS4 remake are the best ways to experience this story, just because they run way better than the original.
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The greatest console of all time naturally has some all-time classics.
However, make no mistake, Shadow of the Colossus was jaw-dropping in 2005. Yeah, the game was choppy at times, but we had yet to see a PS2 world this atmospheric, along with creatures this intimidating and beautiful. As Wander, you travel across a haunting region that is largely devoid of life, with your goal being to hunt 16 colossi to save one girl. Defined by stretches of purposeful nothingness, Shadow of the Colossus‘s world proved that density did not have to define open-world design, while also showing that there is power in solitude and restraint.
Beyond Good & Evil
An Open-World Game So Perfect, Ubisoft Has Seemingly Been Incapable Of Conceiving A Worthy Sequel
Modern open-world games try to balance quantity and quality, often giving the former more importance. While revisiting these classics, I was struck by how they manage to make fairly small maps feel massive. Beyond Good & Evil‘s Hillys is tiny, even by the genre’s late-2000s standards, but there is not a single wasted space.
Each zone serves a purpose, both in the story and to expand the core mechanics. You have sections that spotlight stealth, vehicles, photography, and combat, none of which overstay their welcome. The world and optional content are fully designed to complement the main story, and the campaign rarely features any moments that could be defined as “time-wasting.” Ubisoft is nowadays synonymous with overly long open-world games, but the developer had perfected the formula with Beyond Good & Evil, crafting one of the most consistent adventures of all time. Its design philosophy is almost directly opposed to, say, Assassin’s Creed Valhalla.
Bully
Rockstar’s Best PS2 Open-World Game, Which Is Saying Something
Bully
- Released
-
October 17, 2006
Rockstar was on an absurd roll throughout the PS2 era. In the span of roughly 5 years, the company released GTA 3, Vice City, San Andreas, The Warriors, Red Dead Revolver, Manhunt (1 and 2), and multiple Midnight Club games, and that list is not even exhaustive. Even more impressive, several of those are not only open-world games, but also some of the most influential of all time.
The GTA titles are, naturally, incredible and, arguably, perfect in their own right; however, if forced to just pick one Rockstar release from this era, it would have to be Bully. The 2006 game brings to life Bullworth Academy, along with a few areas surrounding it. Unlike the promise of endless chaos offered by GTA‘s sandboxes, Bully‘s map is more thematically-focused and intentionally narrow, while still granting you enough choices and freedom to pursue a relatively singular school-life fantasy.
The calendar system not only causes changes to the world itself, but ensures you are always progressing forward and that the campaign’s pacing is consistent. Every mechanic and interaction serves each other and the overall journey, with nothing feeling like fluff. As the story evolves, so does the setting and also the tools at your disposal.
Midnight Club 3 is also pretty darn great and arguably the best open-world racing game from this era.
The Ultimate Open-World RPG (Of The Early 2000s)
I admit, Morrowind might be hard to appreciate through a 2026 lens, especially the vanilla version without any mods or nostalgia. However, in 2002, an RPG this vast and ambitious was unheard of, and Bethesda deserves props for getting it to run on the original Xbox. Vvardenfell is still, arguably, the best setting in the franchise, and it is great to explore and also tonally consistent. The factions, settlements, and politics all combine to create a lived-in world that feels simultaneously alien but also entirely comprehensible.
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Arguably more so than Oblivion and Skyrim, Morrowind really emphasizes discovery and player-driven exploration, even going as far as to avoid quest markers. You will occasionally get lost, but the world’s design will ensure that, before long, you will find yourself again. The main quest is not always prioritized, but it is executed well and ends on a high note; furthermore, you genuinely get stronger throughout the campaign.
Mercenaries: Playground of Destruction
Destroy Everything – Achieving The Open-World Dream
The second that open-world became a thing, people wanted to have a game where they could just destroy everything. It is simply human nature, and Mercenaries: Playground of Destruction stepped up to answer that call. Even two decades later, Pandemic Studios’ classic is still arguably the best example of a “destruction sandbox,” as the entire game revolves around the concept. It is not that you can destroy every building and vehicle, but rather that you should and will bring them all down in a fury of explosions and fire that could put Hollywood blockbusters to shame.
Although not offering the same level of variety as some other open-world games, Mercenaries: Playground of Destruction‘s gameplay is surprisingly restrictive, as players are given plenty of freedom in how they approach missions. The faction system helps create an adaptive world that ensures actions have consequences, while also ensuring that things get progressively more over-the-top.
The Incredible Hulk: Ultimate Destruction
The Perfect Hulk Simulator
Although not necessarily one of the greatest ever releases, The Incredible Hulk: Ultimate Destruction is one of the most fully realized open-world concepts in history. Picture the ideal Hulk game, and you will almost certainly envision something similar to Ultimate Destruction, albeit with modern graphics and Mark Ruffalo. Clearly understanding the assignment, the team that would eventually create Prototype put together a map that completely accommodates Hulk’s moveset; basically, you get to smash many things in many different ways.
Ultimate Destruction is entirely built around movement and destructive action, with every single mission and area emphasizing these two elements. Despite this relatively strict focus, the game explores both aspects thoroughly enough to ensure boredom never sets in.
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