Best Arthouse Games

Best Arthouse Games

Arthouse cinema thrives on breaking conventions — crafting experiences that prioritize subversion and experimentation, evoking emotions viewers never anticipated. Fortunately for gamers, this avant-garde spirit occasionally spills over into the video game landscape.

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Yes, ranking arthouse video games is a fool’s errand — like trying to rank shapes, or the weird colors people see when they rub their eyes. But that doesn’t mean it’s not a worthwhile exercise. To quote David Cronenberg: “Everybody’s a mad scientist, and life is their lab. We’re all trying to experiment to find a way to live, to solve problems, to fend off madness and chaos.” So, it’s time to journey through the Game Rant laboratory of the surreal to explore games that push the boundaries of what gaming can be.

7

Off-Peak

Part Music Video, Part Nightmare

Off-Peak Tag Page Cover Art

Adventure

First-Person

Horror

Released

February 15, 2015

Developer(s)

Cosmo D

Publisher(s)

Cosmo D

Players know they’re in for something offbeat when a game’s developer goes by “Cosmo D.” The man behind this intriguing moniker is Greg Heffernan, a classically trained cellist and former composer for TV commercials.

It wasn’t until a leg injury kept him indoors that Heffernan set out on his dev journey. His sophomore title, Off-Peak, is an adventure game described as “satisfying and unsettling at the same time.” It’s an experience that’s incredibly hard to pin down thanks to it being a hellish mix of music video and fever dream. To call it simply weird would be dismissive, but it certainly is unusual. Building on its cult success, Heffernan released The Norwood Suite, a surreal sequel that dials up the previous game’s nightmarish charm to 11.

6

Antichamber

M. C. Escher, Eat Your Heart Out

Antichamber Tag Page Cover Art

Released

January 31, 2013

Developer(s)

Alexander Bruce

Publisher(s)

Demruth

Impossible objects are essentially optical illusions that mess with perception. So, how does someone build an entire game around that concept? Antichamber is the mind-boggling answer. Developed by Australian creator Alexander “Demruth” Bruce, this cerebral puzzler challenges players to solve problems that defy the laws of geometry and traditional gaming logic.

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Where Antichamber truly shines is in its minimalist yet striking art design, which perfectly complements its clever and imaginative puzzles. Navigating its surreal and disorienting world feels like stepping inside an Escher painting brought to life. It’s a rare, unforgettable experience for puzzle enthusiasts and art lovers alike.

5

Vib-Ribbon

Not Bad For A Mercedes Ad

Vib-Ribbon Tag Page Cover Art

Vib-Ribbon

Systems

PlayStation-1

Released

December 12, 1999

Developer(s)

NanaOn-Sha

Publisher(s)

Sony Computer Entertainment

Vib-Ribbon, created by the team behind the iconic PaRappa the Rapper games, began its life as an advertisement for a new Mercedes-Benz vehicle. When a fault in the car was discovered, it instead evolved into a minimalist rhythm game for the PlayStation. In it, players control Vibri the rabbit as they navigate across a soundwave line controlled by the game’s soundtrack.

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The game stands out for its quirky mechanics and unique execution, focusing more on gameplay than visual fidelity. Its experimental design and catchy tunes made it a cult classic, even earning it a spot in New York City’s Museum of Modern Art.

4

Kid A Mnesia Exhibition

This Is Really Happening

A Mnesia Exhibition Tag Page Cover Art

Systems

PlayStation-1

Released

November 18, 2021

Developer(s)

[namethemachine], Arbitrarily Good Productions

To mark the 21st anniversary of Radiohead’s Kid A and Amnesiac, Radiohead released the spliced-together Kid A Mnesia, finally realizing the band’s original plan to present both albums as a single cohesive experience. But that wasn’t all — the band also treated fans to Kid A Mnesia Exhibition, an interactive audiovisual experience.

While most would describe it as a walking sim, the game’s promotional material calls it “an upside-down digital/analogue universe created from original artwork and recordings.” Essentially, it’s a living, breathing museum of sight and sound for players to ponder and get lost in. For diehard Radiohead fans, it’s a must-try experience. As for those who can’t stand the band? Well, Thom Yorke himself might suggest they go suck a lemon.

3

Mountain

The Holy Mountain

Mountain Tag Page Cover Art

Mountain

Systems

phone transparent

Whenever David O’Reilly gets his hands on a project, players can always expect a wild ride (depending on their definition of wild). And, in 2014, O’Reilly really tested the definition of a video game with the release of Mountain.

The game begins by asking players to draw answers to abstract, almost Rorschach-like questions. Based on the inputs, the game generates a zen-like, solitary mountain floating in space. From there, players are free to simply stare at it or rotate it. That’s it. No climbing it or even slapping a nifty little flag atop it. It might offer occasional thoughts or be struck by random objects that become permanent fixtures on the landscape. Some players may come away considering it a glorified screensaver, others as a thought experiment, or even an elaborate prank. And that’s the beauty of Mountain — its meaning is entirely down to the player.

2

LSD: Dream Emulator

Walking On Sunshine

LSD Dream Emulator Tag Page Cover Art

LSD: Dream Emulator

Systems

PlayStation-1

Released

October 22, 1998

Developer(s)

Asmik Ace Entertainment

Publisher(s)

Asmik Ace Entertainment

LSD: Dream Emulator is one of those rare games that completely baffles players. Created by Japanese artist Osamu Sato, the game was designed as a piece of art for those who found conventional games too rigid or limiting.

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The content of the game is based on a 10-year-long dream diary written by game designer Hiroko Nishikawa that provides the surreal and fragmented foundation for the strange worlds players wander through. The result is a deeply unique exploration game that throws players into kaleidoscopic environments, filled with bizarre and often unsettling characters. It’s not about solving puzzles or completing objectives — it’s about drifting aimlessly through an ever-shifting, dream-inspired landscape, much like the wandering thoughts people might have in their sleep.

The game is as elusive as it is intriguing — an experience that lingers in players’ minds long after they’ve put the controller down.

1

Monuments To Guilt

A Guilt Stimulator

Monuments to Guilt Tag Page Cover Art

Adventure

Exploration

First-Person

Released

March 8, 2023

Developer(s)

Louis

Publisher(s)

Louis

Now, this game is literally a museum simulator. But, rather than offer up a feast for the eyes, Monuments to Guilt opts to challenge players mentally rather than aesthetically. And, in a way, it mirrors the goal of any museum: to provoke thought and reflection.

So, what heavy subject matter does this inventive game tackle? Chairs. But not just any chairs — these are real public chairs that have been specifically designed to prevent people experiencing homelessness from being able to sleep on them. In exploring these functional yet exclusionary objects, players are invited to reflect on the uncomfortable truths of society — how something as basic as a chair can potentially become a symbol of societal neglect and inequality.

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