‘Players got better than we expected’: Monster Hunter Wilds DLC director says Capcom is retuning its difficulty standards for the expansion’s endgame

‘Players got better than we expected’: Monster Hunter Wilds DLC director says Capcom is retuning its difficulty standards for the expansion’s endgame


While Monster Hunter Wilds’ performance issues dominated the conversation about its reception on PC, one of the other ongoing sources of player frustration was the entry’s approach to difficulty. Initially, a number of players thought the game was too much of a sleepwalk—but once later updates started amping up the threat level, many of those same players thought Capcom’s solutions were inelegant, relying on arbitrary increases to monster damage.

In an interview with PC Gamer at this year’s Tokyo Game Show, Monster Hunter Wilds: Ascendance director Takuro Hiraoka said Capcom’s goal for the base game was to avoid driving away newer players—but he’s working to ensure the expansion’s endgame will satisfy players who thought its approach to difficulty missed the mark.

(Image credit: Capcom)

Speaking via translator, Hiraoka said balancing difficulty is “one of the most challenging things to get right in a game,” and his objective—first and foremost—is to prevent a situation where players don’t feel like they can finish the game they’ve purchased, because it’s not likely that those players will ever come back.

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