Gearbox releases Borderlands 4 PC optimisation guide following reports of poor performance

Gearbox releases Borderlands 4 PC optimisation guide following reports of poor performance

Gearbox has released an optimisation guide for Borderlands 4 on PC, following reports of poor performance.

The latest in the series released yesterday, but so far has a Mixed response on Steam. One player has dubbed it “Stutterlands”.

While some players have had no problems at all, others have complained of “terrible optimisation” and advised others not to purchase until a fix is released.

Borderlands 4 – Official Cinematic Launch TrailerWatch on YouTube

Earlier this week, series creator Randy Pitchford responded to an article shared on social media, stating the game’s day one patch “does a lot”, but the game will be “unplayable” if using a below min-spec machine.

Still, it appears the day one patch isn’t sufficient for some players. And when the game already has a peak of over 200k concurrent players on Steam, that’s potentially a lot of people.

For instance, here’s a player struggling with an appallingly unplayable frame rate:

Gearbox has since released an optimisation guide for better performance using Nvidia GPUs, while re-sharing the minimum and recommended PC specifications.

The expected results for Borderlands 4 on PC are as follows:

  • Minimum PC specs – 1080p @ 30FPS with Low Preset settings
  • Recommended PC specs – 1440p @ 60FPS with Medium Preset settings

“Please note that any time you change any of your graphics settings, your shaders will need to recompile,” the guide reads. “Please keep playing for at least 15 minutes to see how your PC’s performance has changed.”

The guide then lists in granular detail the optimal settings for each type of Nvidia graphics card.

It should also be noted the game runs in Unreal Engine 5. Many recently released games using the engine – including Metal Gear Solid Delta: Snake Eater and Wuchang: Fallen Feathers – have been known to have performance issues.

However, Epic boss Tim Sweeney recently put blame on developers for engine issues, though more support is on the way.


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