The next Hollow Knight: Silksong patch is on the way, as developer Team Cherry is now focused on polishing the game up further with post-launch updates. The studio says that while the first patch was focused on dealing with critical issues–and making a few boss fights a little easier—a few bugs still remain. Additionally, Team Cherry is looking to address several issues around specific tools in the game.
There’s no release date yet for the patch, but it is being tested in the public-beta branch of Silksong, and overall, you can expect tweaks and fixes across the board. For example, the Savage Beastfly in Far Fields won’t be tempting fate by being too close to lava, a softlock issue that occurred with Shaman Binding has been fixed, and an issue with the break-counter not working for certain multi-hitter tools has also been resolved. Players can also visit the Silksong help site to see what the temporary solutions are for critical bugs.
Silksong has been a big hit since it launched earlier this month, and according to GamerDiscoverCo’s estimates, the metroidvania has sold 6 million units so far–up from initial estimates of 5 million sales shortly after launch. The firm estimates that 3.2 million sales are on Steam alone, with sales mostly focused in the US and China. If you’re looking to jump in and play the challenging game, you can check out the best Silksong PC mods to fine-tune the difficulty and out GameSpot’s Hollow Knight: Silksong guides hub for several helpful features.
Silksong Patch 2 notes
- Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
- Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
- Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
- Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
- Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
- Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
- Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
- Fixed Shaman Binding into a bottom transition causing a softlock.
- Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
- Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
- Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
- Fixed Pondcatcher Reed not being able to fly away after singing.
- Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
- Fixed the break counter not working for certain multihitter tools eg Conchcutter.
- Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
- Fixed Cogflies and Wisps inappropriately targeting Skullwings.
- Fixed Cogflies incorrectly resetting their HP to full on scene change.
- Fixed Curveclaw always breaking on the first hit after being deflected.
- Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
- Various other smaller tweaks and fixes.