All enemies in The Outlast Trials and how to defeat them (Season 7.1)

All enemies in The Outlast Trials and how to defeat them (Season 7.1)


Grunt Standard melee enemy Use darkness to avoid them and cover to break their line of sight. Don’t move around them, which will reveal your location. Big Grunt More damage and durability than the normal Grunts. Keep your distance and use cover to hide your location. Pouncer Grabs you by surprise from hiding spots She will always make noises when near you. Avoid hiding spots, and then use the Escape input if she grabs hold of you. Berserker While it can’t see, it’s extremely sensitive to any form of noise Stay quiet as much as possible and don’t move unless you have to. Avoid sprinting since it creates more noise. Screamer While it stays dormant, it will wake up if you make too much noise Crouch is your best option to avoid making any noise. You can also use throwables to distract him. Night Hunter Its main strength is its ability to see in the dark. Avoid dark areas and use light as much as possible, since it can’t see if things are too bright. Pusher If it grabs you, it will release a neurotoxin that will cause psychosis. Avoid standing in his path, which makes you an easy target. You can also use a throwable or a stun rig if you are too close. Pitcher Throws Molotovs to set you on fire from a long distance and creates burning areas on the map. Your best option is to be preemptive and break the line of sight even before he can throw the Molotov. Avoid the fire at all costs unless we want to die. Jaeger She can detect you through hiding spots since she can see through walls. Your best option is to create distance and always be on the move, since hiding from her is futile. Imposter It can disguise itself as a reagent and will attack once it’s close. The only option you have is to keep track of your allies and constantly communicate with them. Leland Coyle Its melee attacks are immensely powerful, and it can also grab and do shock damage. The best option is to keep distance and avoid him at all costs. You can also use darkness to hide on the map. Mother Gooseberry She is an extremely aggressive character who will chase you down through narrow corners and land powerful melee attacks. The only viable strategy against her is to keep moving so that you can maintain a good amount of distance. Franco Barbi His range shotgun attacks make him one of the most dangerous nemeses to come across. Using cover at all costs is the only option because you would rather not get shot with his shotgun. Kress Twins The Kress Twins, a.k.a. Otto and Aurora have different attacks. Otto likes to attack from close range, while Aurora prefers range and her poison attacks. The best option to use a poison is to use cover, which will also help you protect yourself from Otto. Liliya She uses her manipulations and hiding spots to manipulate the map and attack Reagents. First, look out for the mannequins, and especially those that look suspicious. You can also use the X-ray to identify her if you are confused. Skinner Man It only appears under psychosis and pursues affected player. Your only option is to use an antidote to end the psychosis, or keep running until the psychosis effect wears off. Hiding does not work once it appears. Scapegoat It carries explosives that will do a lot of damage once it detonates. Use the tracker and the microf trigger to complete the objective. Make sure to stay away from the final explosion. The Biter This is an extremely dangerous enemy that tries to close in at your location and do melee damage. First, do not depend on the chain because it does not work. Your only option is to keep moving and use obstacles so that it breaks The Biter’s pace.



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