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Dicehead is one of the strongest characters in Megabonk, but you can make him “broken” with the right build.
Dicehead certainly takes a fair amount of time to unlock. You must complete 100 quests and obtain Dice, his signature weapon. This guide will help you maximize his passive ability and build a top-tier build.
Best Dicehead weapons in Megabonk
With Dicehead, it’s best to go with his signature weapon. Dice is the best weapon in the entire game for raising crit chance. The buffs are permanent, and they can stack infinitely so the scaling starts feeling like a cheat as you keep scaling up the Crit Chance.
After a certain point, every attack from Dicehead is guaranteed to be a crit attack. I’ve tested a few other weapons, which I have mentioned below. You can try them out, but Dice, by far, is your best choice.
- Revolver: This weapon works well with any crit-focused build. I do not like its aim, but it could work well for you.
- Aura: Dicehead’s passive is one of the strongest in the game, removing the requirement of using Shrinnes. You’ll be consistently farming XP and scaling up his modifiers with Aura.
- Lightning Staff: If you want a bit of AoE effects with your attacks, you can go for Lightning Staff.
If you want to rank high on the leaderboard, go with Dice for the best results.

Best Dicehead tomes in Megabonk
We will go for tomes that improve the crit, damage, or empower Dicehead’s passive.
- Damage tome: On the one hand, Dice will help you improve the crit of Dicehead. Increasing the damage will double the benefits, as you’ll hit guaranteed crits simultaneously.
- Crit Damage tome: If Dice’s crit boosts aren’t enough, you can improve the damage caused by all crit hits. At one point, this will translate into guaranteed additional damage (when every attack becomes a fixed crit strike).
XP tome and Luck tome are two other favorites. One allows you to level up Dicehead quicker, while the other will help you find better tomes and items on your run.
The strategy with Dicehead is simple. You’ll want to be on the move in the early game since you’ll be at your weakest. Survivability will be key as you keep stacking the auto-buffs. Dicehead’s passive provides a random buff whenever he levels up.
These buffs aren’t as strong as those from Shrines, but you can keep stacking them infinitely (unlike Shrines). Every buff Dicehead gains this way is permanent in nature. These effects are random, but they all build up nicely. I haven’t found such scaling for any other character in the game’s current build.
Combined with Dice’s crit buffs, the effects will turn Dicehead into a nuker by mid-game. Endgame is when Dicehead is at his strongest, as all hits with my recommended build will be guaranteed critical strikes. On top of that, you’ll be dealing more damage, and a few other buffs will provide you with the necessary sustains required to recover your health.
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Published: Sep 25, 2025 11:09 am