Do you like mob tagging in oldschool MMOs, or are you done with fighting for quest credit?

Do you like mob tagging in oldschool MMOs, or are you done with fighting for quest credit?



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Terminally Online


(Image credit: Future)

This is Terminally Online: PC Gamer’s very own MMO column. Every other week, I’ll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we’ve all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

I’ve been having a pleasant time with WoW: Forever (and by that, I mean it has consumed nearly every waking moment of my life). One thing, however, has been made pretty clear: Mob tagging, that is, only giving kill credit to the first player (or group) to damage a mob, is divisive.

One side of the fence—my side, I’m afraid—does see mob tagging as a necessary evil in an MMO that’s trying to drive social interaction. Videogames, particularly ones that are incentivising you to group up, are kind of meant to be a pain in the butt sometimes; if you’ve got a “kill 20” quest and there another person there, the fact you might get in each other’s way if you don’t group up, and have a jollier time if you do, is a net good.



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