Best items to keep, sell, and recycle in ARC Raiders (Season 2)

Best items to keep, sell, and recycle in ARC Raiders (Season 2)


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The Flickering Flames project has ended, and winter is over in ARC Raiders, but we still keep marching on towards completing the second Expedition project.

Season 2 has seen plenty of twists and turns in how some of the old mechanics have worked since launch. The foundation still revolves around getting loot, and then keeping some and recycling the rest.

This guide will give you some quick information about what items you should keep and what should be either sold or recycled.

All items in ARC Raiders you should sell or recycle (Season 2)

The following table has a bunch of items that can be safely recycled or sold whenever you obtain them.

Item Rarity Value
Alarm Clock Rare 1000
Barricade Kit Uncommon 640
Broken Guidance System Rare 2000
Broken Handcuffs Uncommon 640
Broken Handheld Radio Rare 2000
Burned ARC Circuitry Uncommon 640
Camera Lens Uncommon 640
Coolant Rare 1000
Crumpled Plastic Bottle Uncommon 270
Damaged ARC Powercell Uncommon 293
Deflated Football Uncommon 1000
Diving Goggles Rare 640
Dried-Out ARC Resin Uncommon 640
Expired Respirator Rare 640
Flame Spray Uncommon 2000
Headphones Rare 1000
Household Cleaner Uncommon 640
Industrial Charger Rare 1000
Number Plate Uncommon 90
Polluted Air Filter Rare 1000
Radio Rare 1000
Remote Control Rare 1000
Ruined Baton Uncommon 640
Ruined Handcuffs Uncommon 640
Rusted Bolts Uncommon 640
Rusty ARC Steel Uncommon 640
Thermostat Rare 1000
Sample Cleaner Rare 3000
Speaker Component Rare 500
Unstable Weapon Rare 2000

Items to keep for Expedition Project 2 in ARC Raiders

Here’s the list of items you’ll have to keep for Expedition Project 2.

Stage 1

Item Req. Quantity
Metal Parts 150
Plastic Parts 200
ARC Alloy 80
Steel Spring 15

Stage 2

Item Req. Quantity
Durable Cloth 35
Wires 25
Electrical Components 20
Cooling Coils 4

Stage 3

Item Req. Quantity
Light Bulbs 4
Battery 30
Shredder Gyro 10
Exodus Modules 1

Stage 4

Item Req. Quantity
Frequency Mod Box 5
Advanced Electronic Components 5
Ion Sputters 3
Leaper Pulse Unit 3

Stage 5

Item Req. Quantity
Combat Items Sell 200,000 coins worth of items
Survival Items Sell 100,000 coins worth of items
Provisions Sell 150,000 coins worth of items
Materials Sell 300,000 coins worth of items

Items to keep for workshop upgrades in ARC Raiders

If you chose to wipe your accounts after the first Expedition, you might still require some or more of the items in the following table.

Workshops to upgrade Items you should keep
Scrappy Dog Collar, Lemon, Apricot, Prickly Pear, Olives, Cat Bed, Mushroom, Apricot, Very Comfortable Pillow
Gunsmith Rusted Tools, Mechanical Components, Wasp Driver, Rusted Gear, Advanced Mechanical Components, Sentinel Firing Core
Medical Lab Cracked Bioscanner, Durable Cloth, Tick Pod, Rusted Shut Medical Kit, Antiseptic, Surveyor Vault
Explosives Station Synethesized Fuel, Crude Explosives, Pop Trigger, Laboratory Reagents, Explosive Compound, Rocketeer Driver
Gear Bench Power Cable, Hornet Driver, Electrical Components, Industrial Battery, Advanced Electrical Components, Bastion Cell
Refiner Toaster, ARC Motion Core, Fireball Burner, Motor, ARC Circuitry, Bombardier Cell
Utility Damaged Heat Sink, Electrical Components, Snitch Scanner, Fried Motherboard, Advanced Electrical Components, Leaper Pulse Unit

Best items to recycle for core components in ARC Raiders

There’s a bunch of base, core, and high-tiered components you’ll need regularly throughout Season 2.

Item you get Item you Salvage
Rubber Parts ARC Flex Rubber, Rubber Pad
Plastic Parts Ruined Riot Shield, ARC Synthetic Resin
Chemicals Cooling Coil, ARC Coolant
Fabric Tattered ARC Lining, Ruined Parachute, Torn Blanket
Metal Parts Ice Cream Scooper, Garlic Press, Frying Pan, Candle Holder, Bicycle Pump, ARC Performance Steel
Advanced Mechanical Components Flow Controller, Leaper Pulse Unit, Microscope, Mini Centrifuge
Advanced Electrical Components Spectrometer, Frequency Mod Box, Telemetry Receiver
Steel Spring Rusted Tools, Spring Cushion, Cooling Coil, Accordion
Magnet Exodus Modules, Microscopes, Ripped Safety Vest, Industrial Magnet
Electrical Components Rotary Encoder, Fried Motherboard, Signal Amplifier, Hornet Driver
Mechanical Components Rusted Gear, Shredder Gyro, Turbo Pump, Sentinel Firing Core
Battery Broken Flashlight, Geiger Counter, Cracked Bioscanner, Broken Taser, Power Bank, Portable TV
Wires Broken Handheld Radio, Power Cable, Projector, Portable TV

Some of the feeder items on the table above will be required for Expedition Project 2. Only use the items for recycling purposes after you have completed the stages of the second expedition project.


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