Fallout 4 feels like a brand new game now that it’s forcing me to take naps, drink plenty of water, and not save scum

Fallout 4 feels like a brand new game now that it’s forcing me to take naps, drink plenty of water, and not save scum


Between the new season of the Fallout show, New Vegas’ 15th birthday, Fallout 4’s 10th anniversary, and our interview series celebrating all of the above (complete with print cover story!), I’ve been in a bit of a Fallout mood. I smashed through Fallout 3 in a week and change over Christmas, I’m getting asymptotically close to the end of a New Vegas run I started in November, and I’ve put a humiliating number of hours (28.2, according to Steam) into Fallout 4 in just the past five days.

My cold take: New Vegas is still my favorite entry in the series, including the 2D originals. My hot take: Fallout 4 is a vastly superior game to Fallout 3, and deserves more credit than it gets in RPG snob circles. The writing is much better than you remember, with more interesting quests and characters than Fallout 3⁠. The color, vibrancy, and general art direction look fresh even 10 years on. The gunplay is so much better and more satisfying than the prior 3D Fallouts, and the weapon customization is a genuine advancement over what you see in New Vegas.


This is actually the optimal settlement shape. (Image credit: Bethesda)

That’s not even getting to the settlement building stuff, which Fallout 4 generally has gotten its proper due for. It’s been particularly illuminating to see the contrast between my subsistence powergamer auto turret and water purifier penal colonies versus my Animal Crossing and Stardew-loving fiancee’s thoughtfully-planned communities.



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