Cairn review

Cairn review


Need to know

What is it? A limb-by-limb climbing sim that reaches dizzying heights
Release date January 30, 2026
Expect to pay TBC
Developer The Game Bakers
Publisher The Game Bakers
Reviewed on RTX 3060 (laptop), Ryzen 5 5600H, 16GB RAM
Steam Deck Verified
Link Steam

Cairn can be loosely categorised with modern on-foot navigation games like Death Stranding and Baby Steps, but once it clicks, it’s more fun to play than either of those. Protagonist Aava is a renown mountain climber with a formidable reputation and reclusive spirit. We meet her at the foot of Mount Kami: an impossibly lofty summit once home to a society of troglodytes with a preference for living vertically. It’s her self-assigned mission to be the first to surmount it. What follows is a 15 hour odyssey, or a potentially endless one, about the excruciatingly careful placement of hands and feet on vertical surfaces. It feels grander in scope than anything I’ve played in recent memory, and it’s among the best videogames I’ve played in years.

Most sensible routes along the rock faces have pockmarks or narrow shelves, but naturally they’re rarely placed exactly where you need them, which feeds into a diegetic stamina system communicated by Aava’s increasingly shaking limbs, the severity of her breathing, the blurring of the screen, and—if you have a controller with rumble—the vibrations in your hand. Sometimes there’s no avoiding a risky scramble, but you’ll need to pull it off quickly. It’s possible to rest a loadbearing limb with a button press in order to briefly stabilise Aava, but if it takes too long to find a position that equally distributes her weight, she will fall.


(Image credit: The Game Bakers)

Not always to her death, though: Aava has pitons she can plunge into the cliff faces, and these serve as temporary safe zones or checkpoints (but not save points) during lengthy ascents. Once a piton is applied she can go “off belay”—a state of safe hanging—in order to replenish her strength and access her backpack. These pitons are limited and I usually only had three or four at my disposal, so it’s important to place them smartly because it’s possible to lose a lot of progress in this often unforgiving game. When I’m on stable ground I can command my generations-old robot pet to retrieve my pitons, but not always intact: sometimes they break.

Crag out



News Source link