10 years in the making, this total conversion based on Half-Life is every bit as ambitious as Black Mesa

10 years in the making, this total conversion based on Half-Life is every bit as ambitious as Black Mesa


Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

There was a specific moment while playing Diffusion where it shifted from being merely a highly capable Half-Life mod to one of the most remarkable conversions of Valve’s classic FPS I’ve ever played. It’s a moment reminiscent of Xen’s reveal in Crowbar Collective’s remake of Black Mesa, a sense of wonder imbued in equal parts by the sci-fi vista placed before you and the fact you know that it’s running on the technical equivalent of a restored 1930s sedan.


(Image credit: Valve/Aynekko)

Diffusion is a total conversion project for Half-Life that’s built in Xash3D, an open-source engine fully compatible with Half-Life’s underlying GoldSrc tech. While Xash has similar fundamentals to GoldSrc, it isn’t bound by the same constraints as Valve’s tech, natively supporting features like HD textures and dynamic lighting. It also lets users build games that run from their own launcher, which apart from anything else makes Diffusion incredibly easy to download and get playing.



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