After a decade of stale turn-based tactics, Menace is a breath of fresh air

After a decade of stale turn-based tactics, Menace is a breath of fresh air


Menace has the bones to become one of the best strategy and tactics games released in years. The new early access game from the creators of Battle Brothers, years in the making, blends campaign strategy and platoon tactics—think the quicker-playing fun of Jagged Alliance or X-Com with the best bits of tabletop and board wargames.

In Menace, you’re in charge of a shipful of volunteer space marines sent on a politically unpopular mission through a malfunctioning faster-than-light travel gate to a remote planetary system ruled by criminals, megacorporations, and military juntas. Naturally, this goes disastrously wrong and your ship half-explodes due to that busted warp gate and lots of people on board die. You’re in charge because everyone above you in the chain of command is dead.

I can’t stress enough how much fun Menace’s core strategy play is.



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