The Finals Update Brings Back Fan Favorite Holiday Event

The Finals Update Brings Back Fan Favorite Holiday Event

Summary

  • The Finals Update 6.3 brings back the Bunny Bash event for a limited two-week run.
  • The event introduces chaotic tweaks to the Power Shift mode and adds five new rewards for players to unlock.
  • Update 6.3 also rolls out the Ruby Tier in Ranked Tournament, balance adjustments, and a variety of improvements to gameplay, animations, and more.

Embark Studios has brought back the fan-favorite Bunny Bash event to The Finals, introducing a new and fun way for players to experience the Power Shift mode with Miniguns, Glitch Grenades, and more. The Bunny Bash event is part of The Finals’ update 6.3, which also brings a wealth of bug fixes across many different areas of the game, such as gameplay, animations, game modes, and more.

The Finals offers players a free-to-play first-person shooter experience where they dive into a virtual combat game show as a team to compete against other teams in dynamic, destructible environments. Players can choose different character builds like Light, Medium, and Heavy, as well as various weapons and gadgets. Season 6 of The Finals officially kicked off in March for PlayStation 5, Xbox Series X/S, and PC via Steam, and now the developer is bringing back a fan-favorite event.

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For two weeks, players will be able to dive back into The Finals’ Bunny Bash Easter event, which adds a new version of Power Shift that includes some tweaks for increased chaos, like Mesh Shields, Glitch Grenades, and Thermal Bores. The event takes place across SYS$Horizon, Monaco, Skyway Stadium, Kyoto, Bernal, and Las Vegas Stadium, offering players different rewards on each map. Some of the rewards players can get by joining the event include Punk Bunny Ears, Punk Chicken outfit pieces, a charm, weapon skins, and a Goo Grenade skin.

Additionally, players who tune in to any Twitch stream from a creator of The Finals for three hours can get their hands on the Green Shoot skin for the ARN-220, CB-01 Repeater, and M134 Minigun. Moreover, hardcore players can try their best to make it to Ruby Tier, now open in The Finals’ Ranked Tournament. Update 6.3 also introduces some balance adjustments, including a nerf to the Sword’s secondary attack, following player complaints about it being a bit overpowered. However, the developer noted it will continue monitoring the weapon to find a better balance.

Like in previous The Finals updates, Embark Studios is also addressing various issues in the game. A whole bunch of fixes were made to animations, including problems with weapon reloads and missing animations. Fixes to gameplay have also been implemented, improving environmental kill tracking for the winch claw, addressing issues with Team Deathmatch, and fixing a glitch where the ammo showed up as 0/0 after respawning. Several other improvements were also implemented to gadgets, game modes, UI, performance, stability, and more. While players hop into the game to enjoy the Bunny Bash event, they can also expect a more polished gameplay experience.

The Finals Update 6.3 Patch Notes

Bunny Bash takes place across

  • SYS$Horizon
  • Monaco
  • Skyway Stadium
  • Kyoto
  • Bernal
  • Las Vegas Stadium

You’ll play through two circuits, each with five rewards. The first is live now, and the second hops into action next week!

What’s the rewards?

  • Punk Bunny Ears – Good Hare Day
  • Punk Chicken Outfit Pieces – Coop Core Vest, Nest Runner Pants, Fowl Fingers,Cluck Kickers
  • Charm – Rebel Hatcher
  • Weapon Skins – Rapid Scrambler for the CB-01, ARN-220, and M134
  • Goo Grenade Skin – Tama Easter Fling

Balance Changes

Weapons

Sword

  • Decreased secondary attack damage from 140 to 105

Content and Bug Fixes

Animation

  • Fixed an issue on the standard reload for the AKM where the magazine was flicked in the wrong direction, it now flicks forwards as intended
  • Fixed an animation issue where the Haptic Reload animation for .50 Akimbo looked broken from another player’s perspective
  • Fixed an animation issue where cancelling the Wild Draw inspect animation for the Throwing Knives by attacking looked broken from another player’s perspective
  • Added missing shell eject for the CB-01 Repeater lever action animation
  • Updated the M26 Matter reload animations to move the reticle less when aiming down sights
  • Fixed a rare issue where the upper body on the third person contestant could become out of proportion
  • Fixed the recurve bow’s animation breaking when swapping to another item while the bow is charged
  • Fixed an issue where the Dual Blades was offset from the contestants hands in third person while sprinting
  • Fixed the left arm looking broken in third person when equipping the breach charge while crouching
  • Fixed an issue where the hammer for the CB-01 Repeater changed position when sliding and aiming down sights

Badges

  • Removed faulty tier indicator number from the Ruby Badge

Characters & Customization

  • Fixed a lighting issue on the contestant cards
  • Fixed a lighting issue with some of the hairstyles
  • Reduced the frequency of Moolah charm mooing, with a lower chance of the sounds playing on eliminating an enemy
  • Updated frontend size of riot shield, making it easier to preview skins on shields

Clubs

  • Browse Clubs screen now hides full clubs by default
  • Filter toggle added to include full clubs

Controller

  • Fixed an issue where the controller rumble was turned on when spectating other players

Gadgets

Barricade

  • Fixed an issue with the text looking wrong on certain skins

Game Modes

General

  • Fixed an issue that would previously lead to incomplete information when inspecting your teams loadout at the start of the match

Cashout Modes

  • Cashboxes that are hidden, due to being carried, are now briefly visible when a contestant spawns

Team Death Match

  • Fixed a rare issue where the wrong loadout was selected in TDM when entering the round
  • Fixed an issue where if backfilling into a Team Death Match game the user would not have all their loadout options available
  • Fixed an issue that would make backfilling not work after the first round in team deathmatch and further tweaked the rules for backfilling
  • Adjusted map borders for the OSPUZE and ENGIMO locations on Las Vegas Stadium so they no longer cut-out the jump pads on the street next to the spawns
  • Fixed an issue on Kyoto where you could bump your head against invisible collision above the Hillside building

Practice Range

  • Fixed an issue so that bots that got respawned by players now always show their correct animations
  • Changed so that bots in the practice range stops firing against each other if the player is too far away from them
  • Improved the responsiveness of bots reacting to player and dynamic behavior

Gameplay

  • Added more thorough environmental kill tracking for winch claw, attributing kills when the pulled object pushes another player out of bounds
  • Fixed an issue where gateways could be used to end up outside the Arenas boundaries on several locations in Team Death Match
  • Fixed a rare issue where picking up an interactable item would cause the mouse to be blocked for the rest of the session
  • Fixed an issue where picked up objects could sometimes drop inside geometry in an incorrect way
  • Prevent items from being teleported infinitely when gateways are placed closely together in a confined space
  • Fixed an issue with ammo showing up as 0/0 after respawning
  • Fixed a rare issue where after an elimination the flow would not proceed beyond the kill-cam, the contestant can now respawn while stuck in kill-cam if it were to happen
  • Fixed another issue that could cause sights and scopes to appear misaligned
  • Fixed issue where the first person weapon would cover the screen after teleporting through the gateway while holding a carriable
  • Fixed an issue where players could vault onto obstacles while holding interacts

Arenas

Bernal

  • Fixed a staircase in the Hotels (ISEUL-T) area being slightly too steep, causing odd movement behavior when jumping into it in specific ways

Monaco

  • General polish on collision, materials, and destruction
  • Fixed an issue with missing polygons in attic floor in one of the Monaco House
  • Removed tree from path that players often got stuck on
  • Improved and fixed some minor issues with ground collision

Las Vegas Stadium

  • General polish on collision, materials, and destruction
  • Fixed an issue with decals on Las Vegas Stadium that covered jump pads

Kyoto

  • Fixed an issue where paper walls in Kyoto would sometimes not get destroyed right away
  • Fixed issue with missing holes in Kyoto Temple floor leading to basement
  • Simplified some collision on Kyoto to reduce memory cost and increase performance

General

  • Fixed an issue with streaked lines appearing on billboards based on customization
  • Reworked billboards to be more cosmetic accurate and less error prone from visual artefacts

Performance & Stability

  • Optimized GPU performance in high-load destruction scenarios
  • Fixed some of our more common crashes

Private Matches & Spectator

  • Added global kill-feed to spectator slots
  • Fixed an issue with VOIP where players in a party could still hear each other through VOIP in a private match when placed in different teams
  • Allow for opting out of game show events in private matches
  • Fixed distant outlines not showing up in spectator mode
  • Fixed an issue in the Lobby when too many players joined at the same time they could start duplicating
  • Fixed the spectator keybind info not being accessible in Power Shift.
  • Added Original Las Vegas as a selectable map in private matches

Rendering

  • Fixed an issue where volumetric effects appeared black on lower quality settings

Settings

  • Added support for NVIDIA DLSS 4, including multi-frame generation, and the latest SuperResolution models. See the updated DLSS related options in the Video settings.
  • Added an option to choose between “CNN” and “Transformer” models for NVIDIA DLSS in the Video settings.

    • “CNN” is the model coming from DLSS 2 and 3 versions. It’s a fast and high quality method.
    • “Transformer” is the new model introduced with DLSS 4. It’s even higher quality, but more GPU intensive.

UI

  • Fixed a rare issue where the scoreboard could be viewed in an incomplete state at the start of the match
  • Fixed an issue where the reload times were incorrect for ARN-220 and CB-01 Repeater in the weapon overview screen
  • Improved the frontend equipping functionality to ensure the correct parts are selected and equipped when purchasing a bundle
  • Fixed an issue where you could scroll the text area of a player card
  • Fixed issue where some in-game UI elements could get drawn on top of menus
  • Rich presence status now correctly displays ‘Editing Contestant’ while in the Contestants menu
  • Fixed an issue with the “My Outfits” tab where the inspect action would sometimes preview the incorrect customizations
  • Fixed an issue with outfits created after you have reached the limit of allowed outfits
  • When renaming outfits there’s no longer a warning message when the name of the outfit is the same name as you started with
  • The tiles in My Outfits feature a new hover icon for better visibility of the options menu
  • The expressions tab no longer resets to the top category when re entering the screen from inspect/battlepass/store
  • Removed Quit button from “game summary screen” and improved the skip/next flow in the end of round/reward flow
  • Fixed badges getting cropped incorrectly in the reward card
  • Fix player cards sometimes not updating after editing outfits

Weapons

Minigun

  • Winding up the minigun no longer uses the secondary fire input action. Instead winding up the minigun uses the same keybind as aim down sight (Hold or Toggle)

SR-84

  • The scope movement when aiming down the scope is now toned down to more accurateLy reflect where the shots will land when firing
  • Improved the camera motion when crouchiNg or stopping after moving while aiming down the scope
  • Fixed first person sniper scope visuals flicKering when going into crouch

Revolver

  • Fixed an issue where the Horizon Hammer skin was slightly misaligned when aiming down sights

Security and Anti-cheat

  • Improved messaging for forbidden tools
  • Refined detection systems


The Finals Tag Page Cover Art

The Finals

Released

December 8, 2023

ESRB

T For Teen Due To Violence

Developer(s)

Embark Studios

Publisher(s)

Embark Studios

Engine

Unreal Engine 5



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