All Traits Explained in Into the Dead: Our Darkest Days

All Traits Explained in Into the Dead: Our Darkest Days

Each character in Into the Dead: Our Darkest Days has a unique personality and a set of traits that differentiate them from the rest of the survivors. Some of these are positive and grant them unique abilities, but quite a few of them are negative and will create problems for Into the Dead: Our Darkest Days players.

At the start of a new game, players must always select a pair of starting survivors. This is the players’ first encounter with the trait system in Into the Dead: Our Darkest Days, as these starting duos work well together despite their negative traits. Managing negative traits and maximizing the benefits of positive ones is crucial to survival in Into the Dead: Our Darkest Days, especially when deciding which survivors to send out on supply runs and choosing whom to give the best weapons to.

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Every Trait in Into the Dead: Our Darkest Days

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Each survivor comes with a trio of traits that determine their personalities and abilities in Into the Dead: Our Darkest Days. Here’s a list of every potential trait as well as their effects.

Trait

Description

Will to Live

Melee damage is significantly increased while on low health.

Determined

This survivor is resistance to morale loss from low needs.

Non-Drinker

Alcohol items cannot be consumed.

Thrill Seeker

Gains the adrenaline state from damage, which boosts morale.

Moonshiner

Can craft crude moonshine from the cooking area.

Restless

Spending a phase without leaving the shelter area results in morale loss.

Iron Stomach

Can eat anything without getting an upset stomach.

Whittler

Melee weapons are cheaper to craft.

Bad Cook

Can only cook ‘slop’ at the cooking station.

Tough

This survivor takes less damage in combat.

Slugger

Increased damage when using melee weapons.

Voracious

Loses more hunger each phase.

Gunsmith

Ranged weapons are cheaper to craft.

Marksman

Deals more damage when using firearms.

Jaded

Morale is restored slower than other survivors.

Untiring

Loses rest slower than other survivors.

Optimist

Passively gains a small amount of morale every phase.

Poor Craftsperson

Barricade repair is less effective.

Gearhead

Gains an extra component resource for each dismantled item.

Fortifier

Barricades are cheaper to repair.

Insomniac

Loses more rest each phase.

Evasive

Small chance of not taking damage in combat.

Escape Artist

Create more lockpicks when crafting at the workbench.

Lightweight

Reduced backpack space.

First Aid Training

Crafts more items at the medical area for the same cost.

Good Cook

Recipes generate more food at the cooking station.

Pacifist

Attack damage is reduced.

Blade Expert

Increased damage when using a bladed weapon.

Sneaky

Makes less noise when scavenging.

Haunted

Undead attacks may also add a trauma state.

Traits cannot be changed in Into the Dead: Our Darkest Days, so players have to make do with the strengths and weaknesses of the survivors they’re given. In a game where resources are scarce and death is commonplace, sometimes it can be a good idea to ignore the needs of weaker survivors who have bad trait sets so the strong can survive instead. These are the hard choices that players have to make in Into the Dead: Our Darkest Days, and other factors like random supply spawns can quickly derail a playthrough if players aren’t careful.

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