Dispatch doesn’t let you derail conversations with blank, vacant stares because ‘less than 1%’ of players ever chose to stay silent in Telltale games

Dispatch doesn’t let you derail conversations with blank, vacant stares because ‘less than 1%’ of players ever chose to stay silent in Telltale games


Aaron Paul’s performance as Dispatch’s Robert “Mecha Man” Robertson III could hit a lot of notes. Robert could be sarcastic and cynical, but surprisingly compassionate; his story offers romance and chances for heroism. But what Dispatch developer AdHoc didn’t offer was any opportunities to derail conversations by deliberately choosing to stay silent, something players could regularly choose in the games that AdHoc’s co-founders had worked on as former Telltale devs.

In a talk at GDC 2026, Dispatch creative directors Nick Herman and Dennis Lenart said they had a good reason for nixing the traditional “…” option: Nobody ever chose it.


(Image credit: AdHoc Studio)

“We love to be able to play like an absolute weirdo, responding to every choice with a blank stare,” Herman said. “But from our time at Telltale, we knew the numbers behind the scenes. Silent options were triggered either intentionally or unintentionally less than 1% of the time across all users globally.”

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