3DMark2001 is 25 years old but its Nature test still looks great to my old eyes

3DMark2001 is 25 years old but its Nature test still looks great to my old eyes


A quarter of a century ago, Finnish software company MadOnion released its third iteration of a certain benchmark tool called 3DMark, and together with the launch of Nvidia’s GeForce 3 series of graphics cards, 3DMark2001 showcased the potential of shaders in DirectX-powered games. For myself, it was the start of a period in my life which ultimately saw me working for the company, rebranded as Futuremark Corporation, and becoming neck-deep in everything gaming and graphics.

While I don’t feel especially different 25 years on, comparing the graphics tests in 3DMark2001 to today’s games shows just how much things have changed. Not just in terms of raw visual fidelity, but also in how much more complex rendering has become, replete with numbers that would have blown my tiny mind to pieces if I’d known what things would be like, all that time ago.



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