Before a career second act at Nightdive Studios, the recently-retired Larry Kuperman’s big project was Impulse. It was to be GameStop’s answer to Steam, but it went the way of the dodo in 2014. Kuperman went into his personal history building up Impulse’s catalogue when we spoke at this year’s Game Developers Conference.
Kuperman came to the games industry about halfway through his professional career, with both his story and that of Impulse beginning at Stardock, a software company that was branching out into games. Stardock’s management was thinking in terms of digital distribution earlyโ โKuperman started in 2001โ โand the company was laying the groundwork for its own service.
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The first iteration of this online store was a website called Drenginโ โits archived form is a real hoot, with a throwback layout advertising the hottest games coming in 2004. “Back in those days, it was not the same game experience,” recalled Kuperman. “You got this thing to download and the serial number that came in your email.”
The rest, as they say, is history. GameStop seems to have reached an equilibrium after years of turmoil: “Meme” stock manipulation, layoffs and store closures, even the untimely demise of GameInformerโ โthough that last bit does have a happy ending, at least.






