When Kojima Productions set out to develop Death Stranding 2, writer and director Hideo Kojima gave his team a clear goal: Keep people playing all the way through this time.
“Kojima wanted more people to enjoy the game all the way to the end. This was an order he provided,” said lead level designer Hiroaki Yoshiike, in a recent interview with PC Gamer.
That directive might sound surprising if you saw a widely circulated quote about Death Stranding 2 last year from co-composer Woodkid. In an interview with Rolling Stone, the musician alleged that director Hideo Kojima changed the game based on playtesters liking it too much, striving to make it less conventional. It was a compelling quote out of context—the auteur, going against the grain! But in reality, as Kojima cleared up in December, he actually made the writing more explicit and “changed the game to make it more playable and fun” based on focus tests. He just didn’t want it to be too “digestible,” easily played and quickly forgotten.
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