Unlike other Roblox RPGs, the overall power and viability of the main movesets or Magics in Mashle Academy aren’t dependent on rarity. All Magics can be good based on your playstyle and some of the better Magics like Waters is a simple Common rarity. That’s why I wanted to do this Mashle Academy All Magics showcase so that you can pick your favorite Magic instead of relying on rarities and power rankings.
Mashle Academy All Magics Showcase
All Mashle Academy Magics can be viable in both PVE and PVP and you can even reroll them so feel free to experiment. There’s both a free-to-play way to get Magic rerolls by farming Gold Coins via ranking up/progression/codes or you can buy them using Robux. Below you’ll find a list of all Magics and their entire movesets sorted by rarity.
All Common Magics
| Common Magic (89%) | All Abilities |
|---|---|
Charm |
• Heart: Release a charming heart projectile that turns any target hit to stone.
• Charm: Charm your focused target, putting a heart tag on them, while tagged they deal 20% reduced damage to you. • In Love: Any targets that have been recently hit by CHARM and have a heart tag will instantly be turned to stone. |
![]() Tornegus |
• Tornado: Conjure wind into the tip of your wand forming a tornado that carries your enemies where you choose.
• Piercing Wind: Surround yourself in blades of wind slicing up anyone as you soar through the air. • Gale Dive: Leap into the air and dive down piercing anything below with a gale burst. |
![]() Roks |
• Stone Hands: Summon stone hands that move forward and slam down knocking up anything in its radius.
• Stone Pillars: Stomp the ground erupting multiple pillars of rock knocking anyone hit by it upwards. • Roks Skin: Solidify yourself with a coating of stone granting you a defense boost and reflecting a portion of the damage back. |
![]() Waters |
• Water Prison: Imbue your hands with a water bubble trapping a target hit inside it, draining their stamina.
• Water Pool: Summon a pool of water that slows movement and drains stamina of those inside it. • Tidal Wave: From the depths of the ocean, arise an unstoppable tidal wave that washes out anyone struck by it. |
![]() Fire |
• Fireball: Gather flames to the tip of your weapon, unleashing a fireball that combusts into flames.
• Blazing Slash: Sharpen your flames into a fire blade, unleashing a horizontal blazing slash. • Flame Eruptions: Fuel your weapon with flames unleashing four devastating eruptions of fire around you. |
All Rare Magics
| Rare Magic (10%) | All Abilities |
|---|---|
![]() Lightning |
• Thunder Strike: Call the god of thunder to form dark clouds that strike down a fierce lightning bolt.
• Thunder Flash: Charge yourself in lightning then flash to a target unleashing a lightning discharge upon arrival. • Gamma Counter: Coat yourself in lightning heightening your reflexes and countering any attacks with a devasting thunder knife. |
![]() Graviole |
• Kneel: Lower your weapon manipulating gravity downwards and crushing anyone in its way.
• Up and Away: Reverse gravity in front of you knocking anything up then launching it away with powerful force. • Gravitational Pull: Create an attraction of horizontal gravity pulling any mass towards you. |
![]() Sounds |
• Sounds Orchestra: Conduct a symphony of magic then disperse it, those who are in range will be tethered and unable to escape your sound.
• Howling Sounds: Screech deafening sounds into your last target hit, causing them to explode if they cast abilities for the duration of this spell. • Disco Boombox: Manifest a Disco Boombox that resonates throughout the AOE, buffing yourself and any allies within the range. |
![]() Ice |
• Icicle Shards: Conjure icicles that shoot towards your mouse applying frost to those hit. If target is frosted, icicles become empowered and freeze.
• Frost Claws: Conjure dual frost claws that slash your foes, Frost Claws are empowered against Frozen/Frosted targets. • Iceberg: Encase yourself or a focus-selected PARTY member in ice, granting invulnerability and healing before shattering the ice freezing those around you. |
![]() Sands |
• Piercing Sand: Conjure pits of sand beneath the ground in front of you into multiple piercing spikes.
• Absolute Defense: Gather magical sand surrounding yourself and allies within it with the ultimate guard. • Crushing Sandstorm: Transform yourself into the wrath of a sandstorm, devouring anyone in its path and crushing them inside a sand coffin. |
All Legendary Magics
| Legendary Magic (1%) | All Abilities |
|---|---|
![]() Spaces |
• Celestial Body: Summon stationary planets that detonate from contact or through Supernova. Upon detonation, Refund half the stamina cost.
• Dimensional Carve: Carve the space in front of you and drift through the dimension carrying all Celestial Bodies with you. • Supernova: The absolute pressure of energy absorbs all celestial bodies causing a cosmic implosion. |
![]() Partisans |
• Three Percent Partisan: Summon partisans that shoot forward in the direction you are facing, if a target exists auto-redirect towards them instead.
• Partisan Surf: Summon a partisan blade to ride for 3 seconds, if you crash into a target the partisan will break early. • Ten Percent Partisan: Summon giant partisans that rain down from above, if a target exists they will auto-lock on them. |
![]() Darkness |
• Void Orbs: Summon six orbs of darkness, recast this ability to launch the orbs and explode towards your mouse.
• Darkhole: Conjure dark energies within your body, unleashing darkness capable of absorbing all matter around you. • Shadow Reaper: Arise the Shadow Reaper, reaping all darkness energy into the blade of its scythe before slashing through the void along its edge. |
![]() Muscles |
• Hurricane Rush: Pummel your opponents with a series of devastating punches.
• Guillotine Kick: A heavy kick that sends someone flying into a speed blitz. • Hell Fall: Grab a hold of an opponent then flip and bury them into the ground. |
![]() Timez |
• Relapse: At the snap of your finger, mark all opponents with time, marked opponents will leave behind a time circle which they will return to after 5 seconds.
• Rewrite: Counter-able attacks will be rewritten, reducing active cooldowns by 10% and resetting Rewrite once, if the attack is LETHAL, teleport behind them instead. • Cease of Time: Collapse the time around you, ceasing opponents from being able to act until damaged or the duration ends. |
Mashle Academy Magics FAQ
Magics are your base movesets consisting of three moves that will be complemented by other moves from your Race, Clan, Gear, Skills, etc. They are divided into Common (89%), Rare (10%) and Legendary (1%) rarities but these rarities don’t necessarily determine how powerful they are in PVP since even Common Magics can be quite strong if you play them right.
All Magics are generally viable, especially when you max out their Magic Mastery, but some that stand out in PVP are Water for its Stamina Drain and Darkness for its overwhelming pressure. That said, the power of each Magic largely depends on how well you play it as well as what builds you combine it with. For example, a Timez Magic+Demon Race+Heian Clan combo can be OP for burst damage and a Muscles Magic+Burnedead Clan build can be extremely oppressive in PVP.
Magic Mastery is used to unlock your Magic skills and increase their power. Magic Mastery increases the Potency of Magic Power stat for Magic scaling abilities and their effectiveness like longer status effects, stronger output, etc. Check out each Magic’s respective page to view its usage since Magics that seem weak at first become drastically better with increased Mastery.
Magic Canes is a pseudo title and a set of bonuses given to the Top 10 players of their respective Magics. Each Magic has their own leaderboard where the top 10 players become Magic Canes. If you do, you get bonuses like a special pet, a shining Username on player lists, +50 Magic Mastery hard cap, a special transformation and so on.
That’s it for my All Mashle Academy Magic showcase list. Check out our Mashle Academy codes for free goodies.





















