MENACE has plenty of different aspects you’ll need to master when it comes to raising your army, and at its foundation lie the squad leaders.
The squad leaders are special characters you can recruit to lead your troops on the battlefield. Unlike ordinary units, squad leaders have their own personalities, skills, star ratings, and more. Building a balanced roster is easier said than done.
All squad leader stats and star ratings in MENACE
The table below has the key stats and star ratings of all 16 squad leaders in MENACE. Star ratings are an easy way to understand which squad leaders are powerful. Every has a rating between one star and three stars. However, a squad leader with higher stars is harder to manage, and there are other applicable penalties as well.
| Name | Star Rating | Key Stats |
|---|---|---|
| Darby | 3 | Agility 88 Weapon Skill 80 Valour 70 Toughness 50 Vitality 40 Precision 20 Positioning 75 Growth Potential 5 |
| Kody | 3 | Agility 88 Weapon Skill 80 Valour 75 Toughness 65 Vitality 60 Precision 10 Positioning 60 Growth Potential 4 |
| Achilleas | 3 | Agility 88 Weapon Skill 75 Valour 80 Precision 20 Positioning 70 Growth Potential 3 |
| Pike | 2 | Agility 75 Weapon Skill 70 Valour 80 Toughness 50 Vitality 50 Precision 10 Positioning 50 Growth Potential 2 |
| Tech | 2 | Agility 75 Weapon Skill 65 Valour 70 Toughness 75 Vitality 70 Precision 0 Positioning 40 Growth Potential 3 |
| Lim | 2 | Agility 75 Weapon Skill 80 Valour 70 Toughness 50 Vitality 40 Precision 20 Positioning 75 Growth Potential 5 |
| The Yaz | 2 | Agility 77 Weapon Skill 65 Valour 65 Toughness 50 Vitality 50 Precision 10 Positioning 55 Growth Potential 6 |
| Vamplew | 2 | Agility 82 Weapon Skill 75 Valour 65 Toughness 50 Vitality 50 Precision 0 Positioning 50 Growth Potential 3 |
| Rewa | 2 | Agility 75 Weapon Skill 70 Valour 65 Precision 10 Positioning 50 Growth Potential 5 |
| Exconde | 2 | Agility 75 Weapon Skill 70 Valour 75 Precision 0 Positioning 65 Growth Potential 4 |
| Carda | 1 | Agility 57 Weapon Skill 60 Valour 60 Toughness 45 Vitality 40 Precision 0 Positioning 50 Growth Potential 9 |
| Wett | 1 | Agility 57 Weapon Skill 75 Valour 60 Toughness 40 Vitality 40 Precision 10 Positioning 40 Growth Potential 3 |
| Sachin | 1 | Agility 63 Weapon Skill 65 Valour 60 Toughness 50 Vitality 50 Precision 0 Positioning 40 Growth Potential 5 |
| Jean | 1 | Agility 63 Weapon Skill 60 Valour 60 Toughness 50 Vitality 40 Precision 0 Positioning 50 Growth Potential 4 |
| Ivey | 1 | Agility 63 Weapon Skill 60 Valour 60 Precision 0 Positioning 30 Growth Potential 6 |
| Bog | 1 | Agility 63 Weapon Skill 65 Valour 60 Precision 0 Positioning 40 Growth Potential 2 |
MENACE squad leader perks and abilities
Every squad leader has unique perks and abilities. You’ll need to build them while keeping these factors into consideration, as stats are only one part of the equation.
| Name | Key Perks | Recommended weapons (Only for non-vehicle units) |
|---|---|---|
| Darby | Innate: High Value Target: This ability disables enemy special weapons if she shoots at that unit. Great at disabling weapons teams. Covert Ops: Adds an extra concealment. Sharpshooter: Pulls down enemy cover. Commando: Increases range of attacks. |
SMGs DMR |
| Kody | Innate: Guerilla: Significantly raises ACC and DMG against any enemy if their HP is 80% or higher. Assassin: General damage buff. Recovery: Remove suppression with kills Deploy Decoy: Drops a random decoy unit to confuse the enemies |
AMR RPG Launchers |
| Achilleas | Innate: Spartan Duty: Raises the AP relative to his lost vehicle health. Lancer: Raises the ability to eliminate enemies in close proximity. Full Send: Raises the benefit of shooting more than once in the same turn. |
N/A |
| Pike | Innate: Taking Command: Allows Pike to spend 60AP to grand 40AP to any other squad leader at a pretty decent range. Call Out Target: Allows him to mark enemies, which enables other perks and provide 20% ACC bonus Command Rally: Nullifies an enemy’s suppression almost entirely. This is My Rifle: Reduces the supply cost of your squad weapons by half. |
Any special weapon works well since he plays the role of a support |
| Tech | Innate: Get Motherf*cked: Allows Tech to use different Infantry special weapons without having to deploy. Die Hard: Grants -90% damage reduction if all his squad units are dead. Long Bomb: Allows Tech to throw grenades that have decent range. |
Any special weapon works well, but look for the Minigun in particular (can be used with Get Motherf*cked) |
| Lim | Innate: Aspiring: Makes promotions 30% cheaper. Run & Gun: Allows Lim to move over tighter spaces and close down enemies. Counterstrike: Allows Lim to reflect incoming attacks back on the offender. Berserk: Get 30AP back upon killing an enemy unit (max once per turn). |
SMGs Shotguns Any CQB weapons |
| The Yaz | Innate: No Mercy: Get a +50% ACC/+30% DMG bonus on any wavering or fleeing target. Fearsome: Doubles all morale damage. Counterstrike: Allows Yaz to reflect incoming damage onto the attackers. |
SMGs Shotguns Any CQB weapons |
| Vamplew | Innate: Partir de Rien: Get shot four times, but gain a big 60AP boost (if all stacks are used together). Taunt: Triples Vamplew’s threat and raises the chances of the enemies targeting him. Shooting Gallery: Big ACC/DMG boost on any target that’s not in cover. Flamboyant: Reduces the cost of all forms of armor. |
CQB weapons Shotguns Special: Bring the best possible armor |
| Rewa | Innate: Revel in Slaughter: Gain ACC and Discipline for every destroyed unit that stacks five times. Run Over: Run over units to kill them Fury: Sacrifice 15 Accuracy to gain +40% damage. |
Go for the best vehicle gear that you have. |
| Exconde | Innate: Sentry: Makes Exconde’s vehicle supply extra cover. Shepherd: Gives extra accuracy for every adjacent apply. Fervor: Get 4 AP discount on movement. |
N/A |
| Carda | Innate: Out of the Craters: Gain 5% Accuracy/Discipline every turn. Goes up to max +25% (for 8 turns). Share the Load: Get more Special ammo for every squad member. New Tricks: Buffs Carda’s already amazing Growth Potential rate further. |
ARC KPAC RPG (late game) |
| Wett | Big Game Hunter: Gain 20% ACC and 15% Armor Penetration against large Organic targets. If It Bleeds: Suppressed enemies slowly bleed to death. |
DMR Sniper Rifle |
| Sachin | Innate: Strength in Numbers: Lowers Sachin’s ACC/Discipline by four for every Squaddie below 5, but does the opposite if it’s over. Suppressive Fire: Doubles the suppression caused by all weapons in the hands of the squad. This is My Rifle and Firing Line: Makes firing and acquiring squad weapons cheaper. |
Just get the best rifles and as many squad members as possible |
| Jean | Economics 101: Get 15% Supply Reduction on her complete kit. Scavenger: Drops ammo caches upon kills. Resourceful: Allows Jean to get extra uses (applies to all pieces of gear). |
CQB weapons Decent armor |
| Ivey | Innate: Zero In: Guarantees at least 30% Hit Chance. Directed Fire: Additional +20% ACC/DMG buff against marked targets |
Any vehicle weapons get the job done Add Ammo Boxes |
| Bog | Innate: Juryrigged: Remove one defect per mission Recycled Perk: Lowers the vehicle HP by 30%, but reduces chassis supply cost by 30%. Overload: Gain 50 AP but remain stunned for one turn. |
Any long-range vehicle weapon will usually do the job. Auto Grenade Launcher in the early game. |







