An Elder Scrolls 6 memorial character moulded by Tamriel’s finest internet lorekeepers is now set in stone

An Elder Scrolls 6 memorial character moulded by Tamriel’s finest internet lorekeepers is now set in stone

You might remember that a little while ago, Bethesda announced an auction which’d see the winner given the chance to design a character in The Elder Scrolls 6. Bids were donations to the charity Make-A-Wish, and narrowly missing out on top spot was one from the folks behind the Unofficial Elder Scrolls Pages, the series’ long-running and very good independent wiki. The good news is that those folks how now met with Bethesda and had the chance to design their NPC, which’ll be a memorial to a forum user whose roleplaying has crossed paths with official Elder Scrolls lore.

“We just finished up a meeting with Bethesda where we got to design a character for The Elder Scrolls 6,” reads a post from the UESP lot earlier today, October 9th. “Honestly, a lot of us went into the meeting pretty nervous and even reserved, but now we’re all extremely excited for what’s in store.”

I’ll confess that despite being a big fan of the Elder Scrollage, I couldn’t immediately recall hearing about these lorekeepers being offered the chance to design a character in the series’ long-teased next entry. As it turns out, after coming up short of the NPC design auction’s $85,300 dollar winning bid, the Unofficial Elder Scrolls Pages folks ended up chatting to Bethesda about the reason they’d decided to get involved.

We just finished up a meeting with Bethesda where we got to design a character for The Elder Scrolls 6. Honestly, a lot of us went into the meeting pretty nervous and even reserved, but now we’re all extremely excited for what’s in store.

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— uesp.net (@uesp.net) 9 October 2025 at 02:29

The group’s aim was to create a memorial in The Elder Scrolls 6 to honour the life of Loranna Pyrel, a forum user whose roleplay campaign series run between 2004 and 2006 crossed paths with official lore being penned by former Elder Scrolls designer and writer Ted Peterson.

As the roleplay series’ dedicated page on the ever-reliable and detailed UESP puts it:

The significance of Loranna’s RP to unofficial lore lies in the forum posts of developer Ted Peterson, who used the roleplay as a doodle ground to play with worldbuilding and character ideas. According to Peterson, he would get insider information on what Bethesda was doing for the next game and its worldbuilding, such as King Helseth of Morrowind outlawing slavery or Arch-Mage Hannibal Traven of the Mages Guild existing, and incorporate it into the campaigns. Later on, he would use concepts originated in the roleplay, some of which made it into official lore via A Pocket Guide to the Empire: Third Edition and in-game books present in Oblivion. As a source, Loranna’s RP can inform these official materials with greater context. Peterson himself maintains that roleplay is “only partially canon,” and that its contents should be treated as a secondary source that only become fully canon or fully non-canon once incorporated into or disproved by primary sources later on.

Despite the outcome of the auction, Bethesda agreed to let the Unofficial Elder Scrolls Pages folks design their character provided they could “match the auction amount with a group donation campaign to Make-A-Wish”. Doing so took some teaming up with fellow Elder Scrolls lore site The Imperial Library and others, as well as a traffic bump spurred by the release of Oblivion Remastered.

“It’s kind of unbelievable that we got this far,” the Unofficial Elder Scrolls Pages folks wrote in an Instagram post back in May. “This whole thing started on an offhand comment about possibly teaming up, and then grew into this giant group effort. We’re looking forward to adding this character to TES VI. We couldn’t think of a more appropriate way to honor Loranna’s contributions to both the Elder Scrolls community and the lore than a community charity fundraising effort like this while simultaneously making an addition the lore proper.

It’s always great to see the odd character in a massive RPG be used for this kind of thing, and I’m glad the folks who’ve facilitated me being able to instantly check what cows have looked like in every Elder Scrolls game have been able to create an in-game way to remember Loranna.

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