The Regent is one of the most fun characters to play in Slay the Spire 2, and he can clear all three acts when built right.
Compared to the other four characters, the Regent is slightly complex to understand. His strengths and weakness revolves around an exclusive currency called Stars. You have to gain and use Stars to eliminate enemies, and that’s easier said than done.
Let’s look at how to make the most out of this character.
How does Regent work in Slay the Spire 2
The Regent works based on deck synergy since you have to juggle between cards that use normal energy and Stars. Stars are different from your typical mana, and you have to generate them each turn manually.
The Regent is a perfect character to create different combos, and some of the RNG-based card effects are absolute entertainment. However, the decks require a lot of chemistry to operate, and running out of stars can be dangerous. Hence, the priority lies in building a perfect deck.
Best cards for Regent in Slay the Spire 2
While you won’t have complete control over the cards you get, it’s important to decide on the deck archetype. This will help you to create harmony between the cards that you’ll draft on your run. While you can go to the Sovereign Blade route, it’s better to go for a Star deck.

Early commons and uncommons
These will be the cards you’ll use mostly to clear Act 1. Pay attention to them since they will become the staple of your deck.
| Card | Reason |
|---|---|
| Gather Light | Gets you 7 Block and a Star simultaneously at 1 Energy. |
| Solar Strike | Does 8 Damage and gains a Star at 1 Energy. |
| Hidden Cache | For 1 Energy, you gain 1 Star this turn and 3 Stars in the next one. Ideal for board setup when you don’t have to strike/block too heavily. |
| Convergence | For 1 Energy, you gain more Energy and Star the next turn. You’ll also retain your hand, which saves good cards that you might need in the next turn. |
| Shining STrike | For starters, you’ll always draw this card as it will sit on top of the pile. It does 8 damage for 1 energy, and you also gain 2 Stars. This is a must-have card that you should draft whenever it appears. |
Best Cards
You should always look to pick up from the following list of cards if they are available as possible options.
| Card | Reason |
|---|---|
| Cloak of Stars | You spend 1 Star to get 7 Block, and you don’t have to dip into your Energy. |
| Dying Star | While you do spend 1 Energy and 3 Stars, the card does 9 damage to every enemy, and also reduces their Strength by 9. This can be effectively used as a turn wipe, or as a Block (if it reduces the enemy’s attack to almost negligible). |
| Gamma Blast | At 3 Stars and 0 Energy, you deal 13 damage while inflicting 2 Vulnerable and 2 Weak on the chosen enemy. The damage is significant, and the debuffs further weaken the target if it can still manage to survive. |
| Genesis | One of the best ways to generate Stars. For 2 Energy, you’ll gain 2 Stars for every turn (typically for 3 turns). |
| Reflect | At 1 Energy and 3 Stars, you can block 17 damage. Moreover, the entire blocked damage is reflected back on the enemy. It’s a great counterattack item that offers decent protection and does good damage. |
Best relics for Regent in Slay the Spire 2
Here are my top recommendations for the best relics that you can add for Regent.
- Lunar Pastry: You gain a Star at the end of every turn. A must-have with Regent.
- Mini Regent: You gain one Strength whenever you spend a Star for the first time in a new turn. Allows you to scale your Strength up significantly with your turns.
- Galactic Dust: Allows you to gain 10 Block for every 10 Stars spent. While this relic isn’t as good as the two others on this list, it can still function well.







