Borderlands 4’s New Planet Features One Huge Improvement Over Borderlands 3

Borderlands 4’s New Planet Features One Huge Improvement Over Borderlands 3

It’s been nearly six years since Borderlands 3 debuted during the previous console generation. This fall, Borderlands 4 is taking advantage of the power of the current consoles by thrusting players into a large “seamless world” that doesn’t need many loading screens during the long hours it will take to explore it all. That’s a major improvement over Borderlands 3’s Pandora, which had enough loading screens to test the players’ patience.

While speaking with Game Informer, senior project producer Anthony Nicholson noted that the Borderlands 4 team didn’t initially set out to make Kairos an open-world environment. However, the power of Unreal Engine 5 “gave us other advantages to be able to do things and kind of went into being able to make a seamless world and things of that nature.”

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