Demon’s Souls: Why You Should Start Over in 2025

Demon’s Souls: Why You Should Start Over in 2025

FromSoftware might be best known for games like Elden Ring and Dark Souls today, but none of these seminal titles would have seen the light of day were it not for 2009’s Demon’s Souls, a game that is arguably one of the most influential of the modern era. Anyone who likes the more recent FromSoftware games owes it to themselves to dive into this earlier release, and even those who have already experienced Demon’s Souls could benefit from jumping back into it.

Long before Bloodborne and Sekiro, when Elden Ring was nothing more than a glimmer in Miyazaki’s eye, FromSoftware was a remarkably different studio. It had respect, to be sure, garnered through cult classic series like Armored Core and King’s Field, but these were far from the unstoppable cultural forces of something like Dark Souls. FromSoftware even suffered a handful of botched projects and flops like Ninja Blade—something that seems inconceivable in 2025, considering the company’s winning streak. But Demon’s Souls drastically transformed FromSoftware’s reputation and design philosophy, introducing the world to Hidetaka Miyazaki as a game director. It’s small by Elden Ring standards, but worth experiencing firsthand nevertheless.

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The Case for and Against Dark Souls 3 Getting the Demon’s Souls Remake Treatment

FromSoftware could plan a remake of Dark Souls 3 in the same way that Demon’s Souls got, but one could argue that it does not need to be touched.

Why Demon’s Souls Begs a Replay

Demon’s Souls Is One of FromSoftware’s Most Replayable Games

All of FromSoftware’s games are worth replaying, and many of them are even better the second or third time around thanks to progression routes that can’t be fully explored in a single playthrough. For instance, it’s not possible to get every Boss Soul Weapon in a single Dark Souls 3 playthrough, nor can a player fully upgrade every Prosthetic Tool in Sekiro: Shadows Die Twice without starting NG+. Even so, there’s a case to be made that Demon’s Souls is the most replayable of the bunch.

This comes down to a few factors, one of which being Demon’s Souls‘ sheer brevity in relation to other, later FromSoftware games. It’s almost quaint compared to the rest of FromSoftware’s modern portfolio, with a greater emphasis on combat than exploration: there are far fewer instances of wandering around, wondering what path to take. This means that players can focus more on honing specific builds on subsequent playthroughs, as action takes up more of the experience.

There’s also the non-linearity of Demon’s Souls which, combined with the aforementioned brevity, makes it satisfying to revisit. Tackling the Archdemons in a different order can have a transformative impact on the overall experience, either in NG+ or from an entirely blank slate, as this influences progression and gear. The same can be said for exploring each region in a different order.

Demon’s Souls Is Worth a Replay for FromSoftware Fans

For those who haven’t played Demon’s Souls since 2009, or even those who haven’t played the remake since its 2020 launch, there’s plenty of value in delving back into Boletaria. After playing something like Elden Ring, it’s fascinating to revisit modern FromSoftware’s roots, seeing the impetus for its one-of-a-kind design philosophy with the benefit of hindsight. For anyone interested in gaming history, Demon’s Souls is required reading, and a single playthrough isn’t enough to extract all its mechanical depth. Moreover, it’s novel and almost surreal to see what FromSoftware cooked up in 2009, and how its approach to game-making has evolved since then.

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