Dreadmyst Online is now live on Steam, and you can try out different classes for your adventure.
Picking your class is the first task when you create your character. The current build offers four classes, and you can pick any of your choosing. While all classes have their respective pros and cons, some feel slightly better than the rest.
This guide will give you a brief idea about which class you should pick.
Complete Dreadmyst Online class tier list
The four classes of Dreadmyst Online have different playstyles. They’re Cleric, Mage, Paladin, and Ranger. I have used two tiers to separate the different classes.
- S-tier classes are the best choices in the current meta due to their number of abilities, ease of play, and more.
- A-tier classes are decent choices, but their in-game difficulty makes them a slightly weaker choice compared to the S-tier options.
S-tier
- Mage: The Mage class is the hardest choice to make. While you get a decent range, the Mage will take a lot of time to learn and master. However, its in-game abilities are powerful. Spells like Bing Spirit allow you to temporarily disable enemy targets, while Deep Freeze can trap them in a block of ice. Abilities like Inferno and Fireball will do direct damage, while Boon of Clairvoyance will raise the critical rating.
- Paladin: The Paladin class might feel a bit ‘boring’ to master, but it’s the beginner-friendly choice. The Paladin has numerous abilities that either deal direct damage to enemies or provide heals. Hence, I like this class more than Cleric. While the Cleric heals better, the Paladin’s balanced kit feels better to use in most situations. You can use the Paladin as a damage dealer, or you can play the role of a support with abilities like Blessing of Defense and Blessing of Champions.
A-tier
- Ranger: If you like keeping a distance from your enemies but don’t want to go through the complexities of the Mage class, the Ranger is a good alternate. In terms of attacking potential, I rate the Mage class higher. However, the Ranger is easier to learn and master. Its abilities are relatively more straightforward to understand. Your main job is to deal damage and clear as many enemies as you can. Most of the spells, like Auimed Shot, Allow Flurry, Blindside, etc., either deal direct damage or debuff the enemies. You also get several moves that trigger elemental damage as a bonus.
- Cleric: This class’ usage potential goes up every time you’re playing a group. Unless you’re playing as a Paladin, you’re going to need heals against harder enemies. Having a Cleric makes everyone’s life easier as they can sustainably heal you when your health is low.
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