Fallout: Long 15, a huge NCR-themed New Vegas mod, could end up being this December’s coolest Fallout thing

Fallout: Long 15, a huge NCR-themed New Vegas mod, could end up being this December’s coolest Fallout thing

With season two of the Fallout TV Show and a Fallout 76 expansion going all-in on Goggins, December’s not short of Fallout things. Yet, on the day that sees Fallout 4 be re-released in proabable mod-messing up fashion, I’m sitting here looking at a different Fallout thing and thinkling it might be the one of the four I’m most interested in checking out. It’s a beefy New Vegas expansion mod called Fallout: Long 15 and it’s set to release on December 12th.

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As you might have gleaned from that new reveal trailer, the mod’s a map expansion which takes the Lonesome Road location of the Long 15 highway – the trader-heavy road leading from Nevada back to NCR-held California – and builds it into a full expansion. It boasts over 30 fresh quests and a whole heap of new characters whom you can chat to or show your big iron. Wait, not in that way.

Aside from that trailer and an hour-long showcase from September, the latter of which contains some minor spoilers, the mod’s got my attention because it’s a bigger sequel of sorts to another mod from creator ToxicWhiteout and their team that’s spent a little while top of the ‘add to load order’ I keep for whenever I inevitably find time for another New Vegas playthrough. That first one, dubbed Dry Wells – Legion Expansion, is designed to offer about six hours of fun. Long 15, meanwhile, is aiming to offer 20 across a map ten times as big.

Sheer size obviously isn’t the be-all-and-end-all, but the mod looks like it has plenty to fill that space. Towns like Baker and Kelso are in line for a visit, while a villa called Casa Stanton run by a guy everyone calls Frick has intrigued me as I’ve flicked through the showcase trying to get a good sense of the thing, but not have it all spoiled for me.

Plenty of choice and consequence is promised by this trip to California, which sounds like it’s designed to be done mid-playthrough, before you’re then offered the option to nuke either or both of the Long 15 and Dry Wells at the conclusion of the Lonesome Road DLC. Getting started with Long 15 also looks like it’ll fit nicely into your usual New Vegas journey, with the gate at the back of Mojave Outpost being the way in after you’ve talked to a new character hanging out near that hard-to-miss giant statue of two rangers shaking hands.

Long 15’ll be available via Nexus Mods once it releases. Judging by Dry Wells, all you’ll need to run it is a copy of the game with all of its DLC, plus maybe a couple of performance-related mods to help it run extra smoothly.

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