Helldivers 2 patch puts a stop to the warp pack’s cheekiest party trick, because “you are done, it is time to go home”

Helldivers 2 patch puts a stop to the warp pack’s cheekiest party trick, because “you are done, it is time to go home”

Helldivers 2’s warp pack sounded like great fun as soon as it was announced as part of last month’s Control Group warbond, and it’s warped its way into many players’ hearts. This is thanks in part to some cool tricks and glitches you can use it to pull off, with the game’s latest patch having seen Arrowhead opt to outlaw the cheekiest of these.

You see, for the uninitiated, each mission in the shooter kicks off with you descending onto a planet and therefore ends with you being extracted via shuttle back up to your ship. It’s the circle of Helldiver life and it moves us all. Well aside from folks who’d taken to using a well-timed warp to escape their ride home as it took off.

Now, as you can see below, it’s not as if this would leave perpetrators facing the consequences they should have. Instead of being marooned forever near the likes of Crimsican city Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch two (yes, that’s a real location in Helldivers 2, and yes, it’s named after the infamous Welsh town), the mission just ends as normal and you’re magically beamed up, Scotty.

Enter patch 01.003.202, the full notes for which you canm find here. “Disabled LIFT-182 warp pack fields around shuttles, preventing any Helldiver escapees,” reads one of those notes. “You are done, it is time to go home.” Awwwwwwwww, say many players, and I’d join in if pulling off the glitch didn’t come with any potential to muck things up for other players.

With warp pack you can finish mission even after extraction
byu/Sad-Needleworker-590 inHelldivers

Outside of that, the patch is mostly minor bug fixes and tweaks, with a lot sticking to the theme of ensuring stuff from the Control Group warbond works as planned. For example, Arrowhead have decreased the Epoch plasma cannon’s spread by 75% in an effort to improve its accuracy, made sure the laser sentry displays heat build up properly, and a couple of less flashy corrections to the warp pack on top of the extraction one.

There’s also a fix for the manic laughter emote not triggering sound when done on a ship, because in space people apparently should be able to hear you creepily giggling.

That’s it for now, but with players keen for a lot more fixes amid what’s understandably been a relatively quiet summer for Arrowhead, studio CEO Shams Jorjani’s suggested via the game’s Discord that they’re writing up a blog post that’ll outline how they’re prioritising which bugs get fixed first. The exec says there’s “a very complex answer”, so hopefully that rubric’ll help the two sides of the coin be on the same page, especially since communication hasn’t always been Arrowhead’s strong suit over the past year and a bit.

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