Ancients are powerful beings who help players on their quest to take out the Architect in Slay the Spire 2. There are eight of them in total, and one can always be found at the start of every Act. Ancients provide players with one of three powerful relics, each of which has the power to sway the tide of battle in the player’s favor. Here are all the Slay the Spire 2 Ancients as well as the relics they have to offer.
Best Necrobinder Cards in Slay the Spire 2
Here are some of the best cards to use for each of Necrobinder’s playstyles in Slay the Spire 2.
Neow, Mother of Resurrection
The great whale from the original game returns in Slay the Spire 2, now with a proper title and updated art to boot. She is always found in the first Act, and she offers a humble selection of relics that are all about giving players the extra punch they need to climb through the first few floors of the Spire.
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Slay the Spire 2 All Neow Relics |
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|---|---|
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Relic |
Effect |
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Arcane Scroll |
On pickup, obtain a random Rare Card to add to your deck. |
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Booming Conch |
At the start of Elite combat, draw 2 additional cards. |
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Cursed Pearl |
Gain the Greed curse card (Unplayable, Ethereal) and 333 Gold. |
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Golden Pearl |
Gain 150 Gold. |
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Large Capsule |
Gain 2 random relics on pickup. Gain an extra Strike and Defend card. |
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Lava Rock |
Gain 2 relics upon defeating the Act 1 boss. |
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Lead Paperweight |
Choose 1 of 2 Colorless cards and add them to your deck. |
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Leafy Poultice |
Transform 1 of your Strikes and Defends, and lose 10 Max HP. |
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Lost Coffer |
Get a random potion and a card reward. |
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Massive Scroll |
Choose 1 of 3 Multiplayer cards and add them to your deck. |
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Neow’s Torment |
Add Neow’s Fury card (Deal 10 damage, put 2 random cards from your Discard Pile to your Hand. Exhaust). |
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New Leaf |
Transform 1 card. |
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Nutritious Oyster |
Gain 11 Max HP. |
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Pomander |
Upgrade a card. |
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Precarious Sheers |
Remove 2 cards from your deck and take 13 damage. |
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Precise Scissors |
Remove 1 card from your deck. |
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Scroll Boxes |
Lose all Gold, then choose 1 of 2 card packs to add to your deck. |
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Silver Crucible |
The first 3 card rewards you get are upgraded. The first chest you open is empty. |
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Small Capsule |
Obtain a random relic. |
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Stone Humidifier |
Get 5 additional Max HP when you Rest at a Rest Site. |
Orobas, the Living Rainbow
Orobas is a cheerful and friendly space wyrm who is always excited whenever a visitor arrives. This Ancient offers relics that lean toward turn efficiency, mainly through Colorless cards and card upgrades. Orobas also lets players use cards from other Slay the Spire 2 characters.
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Slay the Spire 2 All Orobas Relics |
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|---|---|
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Relic |
Effect |
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Alchemical Coffer |
Gain 4 potion slots filled with random potions. |
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Archaic Tooth |
Transform a starter card to its ancient version. |
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Driftwood |
You can reroll each card reward once. |
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Electric Shrymp |
Enchant a Skill with Imbue. Imbued cards are automatically played at the start of combat. |
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Glass Eye |
Obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card. |
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Prismatic Gem |
Gain 1 Energy at the start of every turn. Card rewards now show cards of other colors (characters). |
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Radiant Pearl |
Add 1 Luminscence (Retain. Gain 2 Energy. Exhaust) to your hand at the start of each combat. |
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Sand Castle |
Upgrade 6 random cards. |
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Sea Glass |
See 15 cards from another character. Choose any number of them to add to your deck. |
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Touch of Orobas |
Transform your starter relic to an ancient version. |
Pael, the Melting Dragon
Pael is a sleepy, somber soul who, as his name suggests, is quite literally melting away. The flesh and blood of the ancient dragon bestows varying levels and flavors of power that mesh nicely with any character in Slay the Spire 2.
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Slay the Spire 2 All Pael Relics |
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|---|---|
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Relic |
Effect |
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Pael’s Blood |
Draw 1 additional card at the start of your turn. |
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Pael’s Claw |
Enchant all Defends with Goopy. They gain 1 additional Block when played, but become Exhausted when used. |
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Pael’s Eye |
The first time you end your turn without playing a card in combat, Exhaust your hand and take an extra turn. |
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Pael’s Flesh |
Gain 1 extra Energy at the start of your third turn, and every turn after that. |
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Pael’s Growth |
Clone a card. |
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Pael’s Horn |
Add 2 Relax cards to your deck (Gain 15 Block. Next turn, gain 2 Energy and draw 2 more cards). |
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Pael’s Legion |
Block gained from a card is doubled. This effect goes on cooldown for 2 turns afterward. |
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Pael’s Tears |
Ending your turn with unspent Energy grants an additional 2 Energy for the next turn. |
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Pael’s Tooth |
Remove 5 cards from your deck. After each combat, return 1 card Upgraded. |
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Pael’s Wings |
You can sacrifice card rewards to Pael. Gain a relic every 2 sacrifices. |
Tezcatara, It Which Feeds the Fire
Tezcatara is a sweet and gentle old witch with an affinity for flame. She welcomes all who visits her domain, giving them gifts that keep them warm and safe through their journey. Tezcatara offers a variety of relics, from ones that help with card searching, to ones that give strong but temporary aid.
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Slay the Spire 2 All Tezcatara Relics |
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|---|---|
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Relic |
Effect |
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Biiig Hug |
Remove 4 cards from your deck. Whenever you shuffle your Draw Pile, add 1 Soot to it (Unplayable status card). |
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Golden Compass |
Convert your current Act 2 map into a special one-track map. |
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Nutritious Soup |
Enchant all your Strikes with Ember (Costs 0 Energy and becomes Eternal – cannot be removed or transformed). |
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Pumpkin Candle |
Gain Energy at the start of your turn. This relic disappears upon reaching Act 3. |
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Seal of Gold |
Spend 5 Gold at the start of your turn to gain 1 Energy. |
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Storybook |
Add 1 Brightest Flame to your deck (Gain 2 Energy. Draw 2 cards. Lose 1 Max HP). |
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Toasty Mittens |
Exhaust your Draw Pile’s top card then gain 1 Strength at the start of every turn. |
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Toy Box |
Gain 4 Wax Relics. |
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Very Hot Cocoa |
Start each combat with 4 additional Energy. |
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Yummy Cookie |
Upgrade 4 cards. |
Nonupeipe, Serendipity Incarnate
Nonupeipe is a princess with the same temperament as Neow; kind and welcoming, albeit a bit more expressive. The bonuses provided by her relics lean toward the extreme end of things, such as giving 999 Gold or reducing the health of enemies to 1, though players still have a number of options that provide more tactical benefits.
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Slay the Spire 2 All Nonupeipe Relics |
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|---|---|
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Relic |
Effect |
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Beautiful Bracelet |
Choose 3 cards from your deck and enchant them with Swift 3 (Draw 3 cards when played). |
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Blessed Antler |
Gain 1 Energy at the start of every turn. At the start of each combat, add 1 Dazed to your Draw Pile. |
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Brilliant Scarf |
Every fifth card you play is free. |
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Delicate Frond |
Fill all empty potion slots with random potions at the start of each combat. |
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Diamond Diadem |
When you play 2 cards or less in a turn, take half damage from enemies. |
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Fur Coat |
Mark 7 random combat rooms and reduce the HP of enemies there to 1. |
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Glitter |
All card rewards are enchanted with Glam (cards have Replay once per combat). |
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Jewelry Box |
Add 1 Apotheosis to your deck (Innate. Upgrade all your cards. Exhaust). |
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Looming Fruit |
Add 31 to your Max HP. |
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Signet Ring |
Gain 999 Gold. |
Tanx, Khimera King
Tanx is a sentient, monstrous beast. Though he may not be hostile, Tanx absolutely loves violence, and he offers players a selection of weapons to help them in the fight against the Architect. As such, many of Tanx’s relics are all about being aggressive, giving players the opportunity to gain momentum.
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Slay the Spire 2 All Tanx Relics |
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|---|---|
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Relic |
Effect |
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Claws |
Transform up to 6 cards into Maul (Deal 5 damage twice. All Maul cards’ damage is increased by 1 this combat). |
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Crossbow |
At the start of each combat, add a random Attack card to your Hand. It costs 0 Energy this turn. |
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Iron Club |
Every 4 cards you play, draw 1 card. |
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Meat Cleaver |
You may Cook at Rest Sites. Cooking lets you remove 2 cards and increases your Max HP by 9. |
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Sai |
Gain 7 Block at the start of your turn. |
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Spiked Gauntlets |
Gain 1 Energy at the start of each turn. Powers cost 1 more Energy to use. |
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Tanx’s Whistle |
Adds 1 Whistle to your deck (Deal 33 damage and stun the enemy. Exhaust). |
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Throwing Axe |
The first card you play each combat is played twice. |
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Tri-Boomerang |
Choose 3 Attacks in your deck to enchant with Instinct (reduce Energy cost by 1). |
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War Hammer |
Upgrade 4 random cards when you kill an elite. |
Vakuu, the First Demon
Out of all the Ancients in Slay the Spire 2, Vakuu is the most dubious in terms of morality. While he holds no love for the Architect, he’s no friend to players either. Vakuu’s relics have potent effects, but the majority of them also affect players in weird, often harmful ways.
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Slay the Spire 2 All Vakuu Relics |
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|---|---|
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Relic |
Effect |
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Blood-Soaked Rose |
Add 1 Enthralled to your deck (If Enthralled is in your hand, it must be played first. Eternal, and costs 2 Energy). Gain 1 Energy at the start of each turn. |
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Choices Paradox |
At the start of each combat, add 1 of 5 random cards to your hand. Add Retain to the chosen card. |
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Distinguished Cape |
Lose 9 Max HP. Add 3 Apparition to your deck (Ethereal. Gain 1 Intangible. Exhaust). |
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Fiddle |
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn. |
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Jeweled Mask |
At the start of combat, add a random Power card from your Draw Pile and add it to your Hand. It is free to play. |
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Lord’s Parasol |
When you encounter the Merchant, obtain EVERYTHING he sells. |
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Music Box |
Create an Ethereal copy of the first card you play each turn. |
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Preserved Fog |
Obtain 1 Folly (Unplayable. Innate. Eternal). Remove 5 cards from your deck. |
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Sere Talon |
Add 2 random Curses and get 3 Wishes (put a card from your Draw Pile to your deck. Exhaust). |
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Whispering Earring |
Gain 1 Energy at the start of each run. Vakuu plays your first turn for you. |
Darv, the Hoarder
Darv is all about excess. His relics give players the chance to gain more cards and even more relics. Unlike Vakuu, Darv has no interest in playing tricks, and the majority of his offerings can be quintessential for certain character builds.
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Slay the Spire 2 All Darv Relics |
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|---|---|
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Relic |
Effect |
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Astrolabe |
Transform 3 cards and upgrade them. |
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Black Star |
Elites drop an additional relic when defeated. |
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Calling Bell |
Obtain a curse and 3 relics. |
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Dusty Tome |
Obtain an Ancient card. |
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Ectoplasm |
You no longer gain Gold. Get 1 Energy at the start of each turn. |
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Empty Cage |
Remove 2 cards from your deck. |
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Pandora’s Box |
Transform all Strikes and Defends. |
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Philosopher’s Stone |
Gain 1 Energy at the start of each turn. All enemies gain 1 Strength. |
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Runic Pyramid |
You no longer discard your Hand at the end of each turn. |
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Snecko Eye |
At the start of each turn, draw 2 additional cards. Start each combat Confused (card costs are randomized). |
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Sozu |
Gain 1 Energy at the start of each turn. You no longer gain potions. |
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Velvet Choker |
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. |







