Highguard’s post-launch efforts failed to move the dial, but redemption is never instantaneous

Highguard’s post-launch efforts failed to move the dial, but redemption is never instantaneous


Highguard‘s been out for some two weeks, hitting almost 100,000 concurrent players on release day. However, it’s only dwindled since, now only at three percent of its original player count, despite the studio’s best efforts and major post-launch support, throwing shade on its potential for redemption.

Even though it has quickly and almost instantly fixed, patched, updated, and refined aspects of Highguard, Wildlight Entertainment hasn’t seen much success with players after launch. A new, permanent 5v5 mode, a proper narrative and lore, and other additions to Highguard have only ever so slightly delayed what seems to be inevitable.

People keep leaving, the numbers continue to fall, and Highguard‘s survival seems dependent only on the whims of internal executives who may or may not flip the switch at any point.

But redemption is a long and arduous journey.

Highguard is putting in the effort to evolve the game in meaningful ways. Image via Wildlight Entertainment

Back in 2016, No Man’s Sky overpromised and underdelivered, releasing a game that was a far cry from what had been marketed by an inexperienced studio chief who let ideas and concepts turn too real to not mention in live interviews. What followed was absolute mayhem and dead silence. While everyone was hammering away at No Man’s Sky and its creators, the studio kept quiet and worked in the shadows before releasing the first major expansion for the game.

More than a dozen game-changing updates later, and No Man’s Sky is one of the most beloved games ever made, with most completely oblivious to its horrible launch and post-release fiascos.

Highguard‘s developers have more than shown a desire to improve this game. As I’ve said, they’ve been following social media vigorously and introducing patches left and right, almost daily. A lot is being done, and a lot of effort and resources are being poured into Highguard to turn it into something worth your while. It doesn’t seem to be working—but redemption doesn’t happen overnight.

A lot of bad rep has been attached to this game unfairly, despite the fact that it isn’t the best possible experience out there. Unwarranted exposure, a final slot on the biggest gaming show of 2025, and unfortunate circumstances caused the downfall of what could’ve been a small, focused experience for those who like it.

That is going to be hard to wash off, but something tells me the developers could pull it off.

If No Man’s Sky, which fell from 212,000 to 1,000 (ludicrous numbers, I know) and bounced back to 100,000 two full years later, did it, then perhaps Highguard can, too.

It’s been a while since we’ve had a situation like this, so predicting what’ll happen is not so easy an endeavor, but I feel like people love seeing a good redemption arc. Sure, the world around Highguard won’t suddenly freeze over to wait for it to recover (Overwatch might have just killed it for good with its new patch, coming tomorrow), but hope remains.

Redemption arcs are called arcs for a reason. We’re just at the start, and there’s a good chunk of ground to cover by the time we’re on the other side of the rainbow, so long as the devs don’t give up midway through (and do a good enough job in the process).

Do you think this is possible, or is it just me yapping to myself? Do let me know below.



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