Marathon‘s Server Slam event has begun, and the Matter Transfer Failure Error seems to pop up randomly for players.
When this specific error occurs, you’ll find a bridge red warning on your screen, followed by the error code “beet”. The error seems to cause massive problems as you’re about to begin a round. While an official solution is yet to be devised, there are a few things you can try.
Marathon Matter Transfer Failure Error fix
The Matter Transfer Error seems to occur when you’re about to start a new round. Once the loading screen ends, you end up getting the error message (along with the code). The leading cause of this error appears to be the incoming traffic.
With Server Slam just going live, plenty of players are trying to login at the same time. While there are no login queues, the errors appear to be happening as a result of the excessive player traffic. This problem should resolve automatically on its own once the initial batch of players has logged in.
However, there are some more reasons behind why you might find the error code “beet”. According to Bungie, the error can take place if your system doesn’t meet the requirements. If your PC does meet the recommended settings, you can ignore the following solution.
If you’re unsure about the qualities of your hardware, go to the video settings and reduce the graphics quality to reduce the load. Close all background applications that might be running to reduce the RAM consumption of your system. This should reduce the chances of getting the “beet” error code.
That said, the likelier cause (as I verified with a few friends) appears to be the rapidly expanding number of new players joining the Server Slam. Hopefully, Bungie will resolve the problems soon so that we can jump into Tau Ceti and begin our adventures.






