In defense of Deus Ex: Invisible War

In defense of Deus Ex: Invisible War


Unfortunately, the week I scheduled to write about why Deus Ex: Invisible War is good actually turned out to be the same week its creators disowned it. They admitted to being just as annoyed as years of forumites and commenters were by the loading screens, the switch to universal ammo, and the overall console sensibilities of this sequel to what was an extremely PC-ass PC game.

Which I suppose does make the part of this article where I point out that a lot of people don’t like Deus Ex: Invisible War easier to write. When even the game’s project director has been dunking on it, it’s difficult for someone to come along and say, “Well actually, everyone always loved this game and if anything it’s been over-rated.”



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