It has now been a week since Hytale emerged from the dead and entered into its early access program, finally giving its fans a taste of this long-awaited experience. It’s already receiving praise across the board, despite its rather limited (and reasonably so) content breadth, and its creator couldn’t be happier.
“It’s now been seven days since early access launch and I can confidently say that I have no regrets [for] saving Hytale,” said the game’s original creator Simon Collins-Laflamme on X, who sold the IP to Riot Games and bought it back from the company last November. “It’s been the most challenging but rewarding experience of my life,” he added.
Collins-Laflamme went on to thank everyone who has participated in the early access launch thus far, and especially highlighted the Hytale development team that managed to bring the game from near-death to a playable, early-access-ready state in just a couple of months.
The title truly has had a wild ride. It was first announced in late 2018, but would end up in development hell for seven long years. All sorts of issues bogged down its development before it was eventually cancelled, with Collins-Laflamme stepping in to try and save it from demise. He would succeed by November 2025, and end up bringing the game to eager fans by mid-January.
That’s a Biblical journey if there ever was one, and I’m glad to see it doing so well.
Cool concepts, ideas, and innovations that strive to break the monotony and dominance of single entities (in this case Minecraft) only stand to make all our lives better, so it would have been a tremendous loss for everyone if Hytale wound up as just “the game that could.”







