Free-to-play shooter Mecha Break is available worldwide for Xbox and PC gamers, and it offers a healthy set of choices already when it comes to Strikers.
Formal names for the mechs in the game, the core gameplay revolves around Strikers. Not only do they differ in looks, but their abilities are also pretty unique from one another. Based on my experience in the beta and the full launch, it’s pretty clear that not all mechs are built alike. This guide will help separate the outstanding Strikers from the more ordinary ones.
Complete Mecha Break tier list
It’s important first to understand how this tier list has been constructed. Multiple factors have been considered.
- Ease of use.
- Effectiveness in the current meta.
- Variety in their in-game abilities.
- Performance in different game modes.
I have used three different tiers to classify the Strikers in Mecha Break.
- S-tier: The very best Strikers on launch day and the current version of the game.
- A-tier: Close to S-tier Strikers, but they’re somehow off the mark.
- B-tier: Decent Strikers, but they’re overshadowed by other mechs in their respective roles.
S-tier
- Aquila: Every team requires a Sniper, and sadly, there are only two options available at launch. For being a sniper, Aquila’s kit offers excellent mobility that makes it a hard target to take down. In terms of damage, Aquila can hit an opponent’s direct health with the Beam Cannon, which requires a bit of practice. You can also enjoy the sniper mode to aim manually. The only limitation for Aquila is its inability to escape a melee gank, but there are far more positives for this Striker.
- Stego: This Attacker comes with a Turret Form, which is my favorite. When in this state, you’ll get a Stasis Shield to protect yourself from incoming frontal fire. There are three weapons to combine: Rocket Pods, Micro Missiles, and Rapid Rocket Pods. If caught in the enemy crossfire, Stego can use its Haze Diffuser to escape tight situations while buffing its armor for itself and allies.
- Tricera: Tricera is top tier due to its ease of play and how well it performs as a Defender. It has repair drones to heal itself when in Fortress Form. This makes it hard to take Tricera down unless you can nuke it before the heals begin. However, Fortress Form isn’t just a defensive state. It converts Tricera into a turret with shields on all sides. Tricera also takes help from Escort Drones to shoot down missiles to further protect itself. This is the most beginner-friendly top-tier Striker in my books.
A-tier
- Alysnes: A highly versatile attacker, Alysnes excels as an all-rounder and does a bit of everything. It can take down enemies from range with its Energy Autocannon and Gauss Cannons. It also has a Complex Shield to protect itself. Armor Purge makes it tankier in tough situations, while the shield can be used to parry melee attacks. Overall, it’s a perfect Jack of All Traders Striker that won’t disappoint you.
- Inferno: In my experience, Stego felt slightly better to use than Inferno, but the latter is no pushover. In fact, it’s the best counter to both Stego and Tricera (more so when it enters the Fortress Form) with the help of its Focused Emitter. There’s no doubt regarding Inferno’s damage potential, but the mech requires a lot of skill. To get the most out of it, you’ll have to learn to get close to enemies without taking much damage, in spite of Inferno having a Booster Kit that allows it to regen armor.
- Pinaka: Pinaka is the best healer in Mecha Break as of writing, and can be a valuable addition to any team. Pinaka is pretty easy to use, as you’ll be focused on healing yourself and your allies. It also offers mechanisms to block enemy attacks with the help of a Cover Airdrop. If you are not okay playing the healer role, you will struggle with Pinaka, as it has extremely limited damage potential.
- Welkin: Melee Brawlers don’t feel top tier in the current meta, but Welkin, well, is very fun to use. The job is simple: hunt down the ranged attackers. However, you’ll first need to learn how to get close without being shot down from a distance. Your Jamming Pulse Ejector will stun enemies close by, so that’s one aspect of it. Welkin has a host of AoE attacks as well, primarily focused on its Heavy Battleaxe and Boomerang Drones.
- Narukami: If we had more Snipers in the game, Narukami might have been B-tier. I don’t like it, although you get to enjoy invisibility. Its Decoy Drones can create copies that render invisibility near them invisible. Similarly, Optical Camo Dome will turn you and your allies. Unfortunately, plenty of Strikers have abilities to see through invisibility, which makes Narukami rank lower than it should (compensated though, by the lack of other sniping options).
B-tier
- Falcon: Decent Attacker, but there are better options from the ones listed above. Falcon is also pretty hard to control and requires a high skill ceiling. I died plenty of times already with this one, and the Heavy Missile Launcher is only available when Falcon is in its Winged Form. Overall, it’s a very difficult Striker to use in the current meta.
- Hurricane: Interestingly, Hurricane is much more varied when it comes to in-game abilities compared to Tricera. It uses drones in both defensive and offensive roles, but what makes Tricera far more effective is the Fortress Form in the current meta. Hurricane is still a good Defender to use, but not good enough.
- Skyraider: Similar to Falcon, Skyraider is one of the two flying mechs, but lacks effectiveness in the current meta. Skyraider excels in evasive maneuvers but lacks in damage potential (compared to top-tier choices like Inferno).
Disclaimer: List to be updated as I test the Strikers more. Two Strikers remaining to be evaluated: Luminae and Panther.