You can now retrieve Fargoth’s ring and get in hot water for not-so-sneakily pilfering someone’s sujamma in a mod which is aiming to port Morrowind into Elden Ring. This and more is shown off in the first update video the modder leading the charge has shared since first unveiling their impressive undertaking.
That initial reveal was about a month ago, when modder AnotherPlus lifted the Vvardenveil on the fact they’d managed to transfer Morrowind’s landscape across into the FromSoft game. While there are still plenty of placeholders and bits in need of work, they and their team look to be making great progress thus far.
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This update sees AnotherPlus show off some early quests which are now completeable, meaning you can step off the boat and start carving a path towards Dagoth Ur. I assume Dagoth, like all of the NPCs in the mod, is still a clone of a random Elden Ring lady with a computerised voice which can deliver his nice speeches.
“For those of you wondering about how far in the game you could actually get right now, I’m not sure, but fairly far, I’d imagine,” the modder says. “The script compiler is not fully finished, but I have implemented a lot of the really common calls of the Papyrus language. So, you can actually do a lot of quests right now perfectly fine, but every once in a while, you’ll run into a quest that requires a very specific Papyrus command that currently is a no-op and it just breaks.”
The same sort of thing is true of the crime system the team have begun to implement. You can crouch to open up the option to nick items, with that being the way AnotherPlus has opted to go about things in order to avoid it being very easy to accidentally steal instead of initiating chats, and be hit with a bounty for doing so. However, guards currently don’t have a jail to send you to and can’t chase you outside of force-initiating shouty dialogue if you wander too close or turning hostile if you declare you’re resisting arrest.
This is due to the lack of navmeshes, which AnotherPlus says is the sole challenge that they’re really concerned about having the potential to stop them being able to get the mod working in full, adding that the team haven’t made much progress on it so far. “That issue is currently our biggest roadblock,” AnotherPlus explains. “In some ways, it’s probably the only thing holding us back from finishing this project in the long term. It’s the only thing on the project that I don’t know what the solution is going to look like and there is a chance we just don’t solve it.” Though, they make clear they still believe it can be sorted.
Going forwards, the modders are looking for a number of extra volunteers to take on roles outlined at various points in the video. Possibly the most noteworthy of these is the need for some experienced Morrowind modders to step in and help create a compatibility patch that can reconcile the difference in how the two games handle integer values.
As you might expect, there’s still no word on a release date or target, but AnotherPlus does hope to have another update video out relatively soon.







