Racket Rivals Tier List – Best Spirit, Awakening & Racket

Racket Rivals Tier List – Best Spirit, Awakening & Racket

I’ll show you the best Rackets, Spirits and Awakenings in Racket Rivals for 1v1s, 2v2s and 3v3s. Note that I gave a slight edge to how good they are for 2v2s and 3v3s but when a Spirit or Awakening is really strong for 1v1s I’ll mention it. Let’s rank them all in this Racket Rivals Spirit, Awakening and Racket tier list and guide.

Racket Rivals Spirit and Awakening Tier List

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First I’ll talk about the best Spirits and Awakenings in Racket Rivals. I’ll be using the classic tiers but I’ll also rate them from left to right from stronger to slightly weaker within each tier. In this game, lower rarity doesn’t mean weaker option since a lot of the power options are actually the 3-Stars. Below I’ll go into all Spirits and Awakenings individually but for now here’s what each tier means:

  • S-Tier: The most powerful and overall most useful Spirits and Awakenings in Rocket Rivals.
  • A-Tier: Excellent secondary options that can be just as powerful as S but require more set-up.
  • B-Tier: Are still decent alternative options, they’re just more situational and based on either play style or if you find them more fun than higher-power abilities.
  • C-Tier: Is for absolute mid options that aren’t “never-use” but are drastically underpowered compared to the ones above
  • D-Tier: Are trash options you should never use but currently there aren’t any like this.

S-Tier

S-Tier Rankings Ability/Effect Why S-Tier

Gomu
3-Star
Spirit
Freeze: Freeze the ball in place regardless of position until someone hits it or the freeze effect runs out.

Level Upgrades
Level 2: Freezes duration increase
Level 3: Reduces the cooldown
Level 4: Freeze duration increase
Level 5: Reduces the cooldown

• Easily the best Spirit in Racket Rivals because it can be used both offensively and defensively
• You can save yourself or your team from shots that are impossible or really hard to block
• You basically just stop the game and then can line up a perfect counterattack shot
• Just make sure not to spam it and only use it when you can’t block the ball
• For offense it’s best used to confuse your enemies with the ball’s trajectory or timing

Captain Salute
3-Star
Awakening
Place down a flag on your side of the court that buffs the movement speed of your entire team. • Widely the most useful Awakening in Racket Rivals for your team but not best in 1v1s
• It just makes your entire team better allowing you to reach spots on the court to block better or counterattack
• The more people on your team the better it is
• Always good, you can spam it

Jin
5-Star
Spirit (Early Access/P2W)
Astral Set: Pulls the ball towards you and sets it for you.

Level Upgrades
Level 2: The ball pull is faster
Level 3: Sets the ball higher for you
Level 4: Reduces the cooldown
Level 5: The ball pull is even faster

• Really powerful for switching up attack timings or defensively
• Wherever the ball is it will be pulled to you
• Can be used like the Freeze defensively but also has a lot more offensive potential
• The only problem is randoms in public games that don’t react well to your Astral Set and can actually miss and score a point for the enemy
• So this is much better in an organized team

A-Tier

A-Tier Rankings Ability/Effect Why A-Tier

Ground Slam
3-Star
Awakening
Opposite of Captain Salute where you summon rocks on the enemy court that slow them down. • Ground Slam is quite powerful to hinder the enemy team
• That said it’s not as OP spammable as Captain Salute because you have to look for moments when to use it
• Don’t spam it but use it when you or your team smashes a ball on the opposite side of where the enemies are to make it impossible to reach it
• In these scenarios the enemy will probably just Freeze but you are applying pressure nonetheless
• It’s really great for 1v1s too because there are less people to spread around the field

Hinari
4-Star
Spirit
Overheat: You set the ball on fire and while it is on fire the enemy team can’t hit it unless they set it first to put out the fire.

Level Upgrades
Level 2: Longer effect
Level 3: Lowers the cooldown
Level 4: Longer effect
Level 5: Lowers the cooldown

• Hinari is OP in 1v1s but is also quite useful in 2v2s and 3v3s
• His ability basically scores a free point if the enemy Set is on cooldown so always keep track of when the enemy uses Set then use Overheat
• Obviously in 3v3s the enemy team will always have a spare set and can organize to block you but in public games this is harder since teams aren’t coordinated
• It’s in A against skilled players but S against randoms who don’t know what they’re doing

Gazo
5-Star
Spirit
Time Control: Slows down time for a short duration

Level Upgrades
Level 2: The slowing effect is even slower
Level 3: The effect lasts longer
Level 4: Another boost to the slowing effect
Level 5: Even longer effect duration

• A weaker version of Freeze but still useful since you can still position better for defense and offense during the slow

Wall Portals
5-Star
Awakening
While active the walls can be used as portals to send the ball to the enemy team’s court. • It isn’t bad as people say, you just have to learn to play around the portals
• Send the ball through the portals low so that it’s difficult to return it when it teleports
• Wait for the ball to almost hit the ground then hit it towards a wall to teleport it

B-Tier

B-Tier Rankings Ability/Effect Why B-Tier

Senshu
3-Star
Spirit
Defensive Bomb: Place down an AOE sphere zone that automatically sets/repels any balls that hit it

Level Upgrades
Level 2: Increases the size of the zone
Level 3: The zone lasts longer
Level 4: Shorter cooldown
Level 5: Further increases the size of the zone

• Senshu is A in competitive games but for overall play in public games it got weaker since the fix where you can’t send your opponent’s ball outside of the court without hitting it
• They made it count as a touch for your team
• That said it’s still really good defensively, especially when you use it close to the net, have it block and then spike the ball to where there are no blockers

Kyoki
4-Star
Spirit
Blindfold: Send out a smoke orb that applies a blinding effect on the enemy

Level Upgrades
Level 2: The smoke orb travels faster
Level 3: The blinding effect lasts longer
Level 4: Shorter cooldown
Level 5: The smoke orb travels even faster

• Kyoki also has A potential but overall people are learning how to play with the blinded effect since you can still guess the balls position
• You basically have to set it up so that the enemy is blinded before you hit the ball to them so that they can’t see where to block
• Just be careful since the visual effect on blinded enemies is bugged so even if you think they’re blinded they might not be
• It’s a fun and useful ability, just not as OP as widely useful as other Spirits but it’s better for 1v1s

Curve Shot
4-Star
Awakening
Your shots curve the ball to its maximum making it difficult to predict for blockers. • Curve Shot is becoming quite predictable as people get used to it so that’s why I put it in B-Tier
• Still, it has its uses to shoot the ball where there are no blockers to confuse enemies or dominate 1v1s
• You should look for openings on the enemy court and then curve to that position
• It’s just that in 2v2 and 3v3 where people are spread out, it’s not that hard to block

C-Tier

C-Tier Rankings Ability/Effect Why C-Tier

Aimbot
4-Star
Awakening
The AI of the game determines where your ball will go. In theory it sends it to the best possible side of the enemy court where there are no defenders. • In practice, this ability is broken and it constantly sends the ball to the wrong place in the court that’s not that hard to block
• Freeze always counters it but even in general, you can reach the ball with a dash
• Needs a buff and currently it’s the worst Awakening in Racket Rivals

Gojin
3-Star
Spirit
Void Run: Become invisible and run faster for a brief duration

Level Upgrades
Level 2: Run even faster during the invisibility effect
Level 3: Shorter cooldown
Level 4: The effect lasts longer
Level 5: Run even faster during the effect

• This isn’t a bad ability it’s just that in 3v3s you’re not getting much out of it besides the speed boost
• It’s better in 1v1s to confuse opponents and make it difficult for them to block your shots but even in this situation it’s manageable to play against due to Freezes and Dashes
• Not as bad as Aimbot but needs a buff

Racket Rivals Racket Tier List

The best rackets in Racket Rivals are the Smash rackets, especially Soul Smash and Dragon’s Breath for P2W and Infernis Smash for F2P. This is because they have the best Power or Speed which is crucial for spiking balls and scoring points along with either great Dashes or Jumps. The Spin rackets just fail to compete offensively in 3v3s since their Spin curve shots are easily blocked by a widespread team playing smart. Below I’ve rated the top 5 rackets in Racket Rivals, other than those, go for Rares and then Legendaries that have the best Power/Speed stats comboed with good Dashes. For beginners I recommend Gomu’s Racket.

Best Rackets in Racket Rivals

That’s it for my Racket Rivals tier list for Rackets, Spirits and Awakenings. Check out our Racket Rivals codes to get free banner resources and spins.

Racket Rivals FAQ

What are the best Spirits in Racket Rivals?

The best Spirit in Racket Rivals is Gomu for F2P since it’s powerful both offensively and defensively but Jin is also strong offensively if you don’t mind paying Robux.

What is the best Awakening in Racket Rivals?

The best Awakening in Racket Rivals for 3v3 is Captain Salute and Ground Slam but Curve Shot can be really good for 1v1s.

What is the best Racket in Racket Rivals?

The best P2W Racket is Soul Smash or Dragons Breath while the best F2P Racket is Infernis Smash.

How to upgrade Rackets in Racket Rivals?

To upgrade Rackets in Racket Rivals you need to have a copy of the Racket and then go to the Coach and select the Upgrade dialogue option.

What do all the Racket stats do in Racket Rivals?

All Racket stats are explained by clicking on the little “i” icon next to your Racket’s level above stats when inspecting a Racket. Note that the flashing stat points display your Racket’s maximum stat potential when fully upgraded.


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