RuneScape: Dragonwilds just held its 2026 summit this week, and with it came a bevy of details about future updates and plans for the survival game. Oh what joy for you scaper or runes! The main thing that got a look-in was the game’s next big update, Dowdun Reach: Madness of Zamorak, which certainly has an air of someone looking at any section of a given Dark Souls and thinking “yeah, I want a fortress like that.”
This update comes following some feedback the devs received over a desire to see more locales with interiors and buildings to fight through and explore, hence the castle keepy nature of this update. There’s a bunch of big scary knights to fend off, and in March more details will be shared regarding the kind of loot you’ll be able to pick up ahead of its release at the end of that month.
What’s perhaps a touch funny about this update is that the level cap for all skills will be raised to 99, “even though the skills aren’t finished yet.” Perhaps an odd choice, but one that’s again based on some feedback of folks “wanting to grind out levels and not waste XP.” So, if you’re someone that likes the grind, technically for now you’ll be wasting your time, but any level-locked bits will be automatically available to you as they get added in.
After this big update, the next big one is Umbral Sands: Fire of Fuzan, planned for release this summer, which brings you to a deserty area where during the day the sun will be your biggest enemy, requiring you to find shade or build shelter to avoid its rays. There’s also a big ole dragon called Fuzan you have to be cautious of, because, well, this game is called Dragonwilds after all.
And lastly, there’s Scorned Wilderness: Rage of Kuldra, which is currently planned for launch this autumn. Details are slim on this one, but a blog post does have this to say: “What we can tell you is this: Kuldra must die. Face off against the God-Eater and bring down their tyrannical reign as you muster your allies, drive into the wilderness to acquire Rune Armour and delve into the heart of the Anima storm.” Why does it always have to be the God-Eater? Can’t it be something nicer, less fire-breathy for once?







